Journée INFINITY - 27 mai
+5
Le max!
sampiq2
Snake-eyes
Wrath of the Emperor
MARC C
9 participants
Page 1 sur 1
Journée INFINITY - 27 mai
Vous êtes attendu à l'Abyss à partir de 12h00.
Ce serait bien si d'autres joueurs apportait des éléments de décors pour avoir une troisième table plus garnie !
MISSIONS
- 4 tours
- Chaque joueur pige deux cartes de missions au hasard.
- Une mission de votre choix sera révélé et l'autre sera gardé secrète. (si vous pigé ambush elle est automatiquement révélé.)
- Chaque mission donne la possibilité de faire 3 points de victoire. Donc un total de 6.
- Les kills points ne compte pas. (sauf si ça fait partie de votre mission).
M-01 Advance
You are ordered to penetrate in enemy territory and then consolidate your position.
You score:
1 Goal Point if you own at least one Unit inside the Enemy Deployment Zone.
1 Goal Point if you own at least two Units inside the Enemy Forward Zone.
1 Goal Point if you own at least three Units inside your Forward Zone.
M-02 Interdiction
You are ordered to defend your starting position and to preserve it against whatever enemy assault.
You Score:
1 Goal Point if no opponent’s Units are found inside your Deployment Zone.
1 Goal Point if no opponent’s Units are found inside your Forward Zone.
1 Goal Point if you didn’t incur in a Retreat situation
M-03 Degrade
You are ordered to trap the enemy and hit its chain of command with a quick and decisive blow
You Score:
1 Goal Point if the opponent’s Lieutenant is Killed or Incapacitated.
1 Goal Point if the enemy model with the higher PA cost is Killed or Incapacitated.
1 Goal Point if at least an opponent’s Specialist is Killed or Incapacitated. Were such a model not fielded, achieving both the previous conditions earns a total of 3 Goal Points instead of 2.
M-04 Triangulation
The Command has planned an orbital bombing upon a key area guarded by the enemy. You are ordered to lay the transmitter devices needed for the aiming procedure.
You score:
1 Goal Point if you deploy at least one Transmitter within 25 cm from the right corner of the Enemy Deployment Zone.
1 Goal Point if you deploy at least one Transmitter within 25 cm from the left corner of the Enemy Deployment Zone.
1 Goal Point if you deploy at least one Transmitter in the central area of the Enemy Forward Zone.
All your models are equipped with a single Transmitter. Transmitters are treated as Mines with the following exceptions: they can’t detonate and they can’t be destroyed. Moreover, each of them is equipped with a safety device, making it deployable only from the turn following the one the Soldier carrying it entered the battlefield.
M-05 Assessment
You are ordered to perform a reconaissance inside enemy territory, map the area and ascertain the size of the garrison forces.
You score:
1 Goal Point if you map the Enemy Deployment Zone.
1 Goal Point if you map the center area of the Enemy Forward Zone.
1 Goal Point if you have in LoF at least half of the opponent’s Units still in play.
Mapping is a Short Skill requiring a successful WIP roll by a Soldier to be performed. It generates ARO but it can’t be performed in ARO. The model using this Skill must be inside the actual Zone he means to map.
M-06 Collection
The Command asks for an espionage action against the enemy forces facing you. You are ordered to collect enemy’s Cubes or Documents to provide valuable information to the Intelligence.
You score 1 Goal Point for every Cube/Document picked up by your Soldiers from an opponent’s Dead or Incapacitated Soldier, up to a maximum of 3.
Each enemy without a Cube is carrying a single Document. Removing the Cube or Document is a Short Skill requiring a successful WIP roll by a Soldier to be performed and It must be carried out in base contact with the opponent’s Soldier. It generates ARO but it can’t be performed in ARO.
M-07 Sabotage
A structure garrisoned by the enemy contains or conceals a radar station. You are ordered to contribute to its elimination by placing remotely triggered Putty Explosive Charges on it.
During your Deployment Phase, choose an average sized scenery element entirely contained in the Enemy Deployment Zone, and note it secretly.
You get 1 Goal Point for every Putty Explosive Charge laid in base contact with the scenery element, or inside it, up to a maximum of 3 Goal Points.
Each of your Soldiers is equipped with a single Putty Explosive Charge. The Putty Explosive Charges are treated as Mines, with the following exceptions: they can’t be detonated during the game and they can’t be destroyed. Moreover, each of them is equipped with a safety device, making it deployable only from the turn following the one the Soldier carrying it entered the battlefield.
M-08 Assault
When tactics and subtleties fail, an all out attack is all that is left to do to break the enemy, whatever the price may be.
You Score:
1 Goal Point if more than half of the opponent’s Units are Dead or Incapacitated.
1 Goal Point if the opponent is left with two Units on the field, or less.
1 Goal Point if the opponent is left with just one Unit on the field.
M-09 Capture
The Intelligence is asking for the capture of enemy combatants, to question them about the nature of their military forces.
You score 1 Goal Point for every captured enemy Soldier, up to a maximum of 3.
A Soldier is considered captured when it’s Killed or Incapacitated in Close Combat. It’s then immediately removed from the game. As soon as three Soldiers are captured, this special rule is disregarded.
M-10 Ambush
The Intelligence has learned about the enemy plans. You must draw the enemy in an ambush, denying its objectives.
During your Deployment Phase, show this card to your opponent: it can’t be kept secret. Then, choose a revealed opponent’s Mission Card, or, if it’s not available, ask your opponent to show you a secret Mission Card of his choice. Tell your opponent that that Mission Card has been ambushed, and place this card next to it. The Mission Card being ambushed cannot be a “T-10 Ambush” Mission Card.
You score 3 Goal Points, minus the Goal Points scored by your opponent in the ambushed Mission.
Ce serait bien si d'autres joueurs apportait des éléments de décors pour avoir une troisième table plus garnie !
MISSIONS
- 4 tours
- Chaque joueur pige deux cartes de missions au hasard.
- Une mission de votre choix sera révélé et l'autre sera gardé secrète. (si vous pigé ambush elle est automatiquement révélé.)
- Chaque mission donne la possibilité de faire 3 points de victoire. Donc un total de 6.
- Les kills points ne compte pas. (sauf si ça fait partie de votre mission).
M-01 Advance
You are ordered to penetrate in enemy territory and then consolidate your position.
You score:
1 Goal Point if you own at least one Unit inside the Enemy Deployment Zone.
1 Goal Point if you own at least two Units inside the Enemy Forward Zone.
1 Goal Point if you own at least three Units inside your Forward Zone.
M-02 Interdiction
You are ordered to defend your starting position and to preserve it against whatever enemy assault.
You Score:
1 Goal Point if no opponent’s Units are found inside your Deployment Zone.
1 Goal Point if no opponent’s Units are found inside your Forward Zone.
1 Goal Point if you didn’t incur in a Retreat situation
M-03 Degrade
You are ordered to trap the enemy and hit its chain of command with a quick and decisive blow
You Score:
1 Goal Point if the opponent’s Lieutenant is Killed or Incapacitated.
1 Goal Point if the enemy model with the higher PA cost is Killed or Incapacitated.
1 Goal Point if at least an opponent’s Specialist is Killed or Incapacitated. Were such a model not fielded, achieving both the previous conditions earns a total of 3 Goal Points instead of 2.
M-04 Triangulation
The Command has planned an orbital bombing upon a key area guarded by the enemy. You are ordered to lay the transmitter devices needed for the aiming procedure.
You score:
1 Goal Point if you deploy at least one Transmitter within 25 cm from the right corner of the Enemy Deployment Zone.
1 Goal Point if you deploy at least one Transmitter within 25 cm from the left corner of the Enemy Deployment Zone.
1 Goal Point if you deploy at least one Transmitter in the central area of the Enemy Forward Zone.
All your models are equipped with a single Transmitter. Transmitters are treated as Mines with the following exceptions: they can’t detonate and they can’t be destroyed. Moreover, each of them is equipped with a safety device, making it deployable only from the turn following the one the Soldier carrying it entered the battlefield.
M-05 Assessment
You are ordered to perform a reconaissance inside enemy territory, map the area and ascertain the size of the garrison forces.
You score:
1 Goal Point if you map the Enemy Deployment Zone.
1 Goal Point if you map the center area of the Enemy Forward Zone.
1 Goal Point if you have in LoF at least half of the opponent’s Units still in play.
Mapping is a Short Skill requiring a successful WIP roll by a Soldier to be performed. It generates ARO but it can’t be performed in ARO. The model using this Skill must be inside the actual Zone he means to map.
M-06 Collection
The Command asks for an espionage action against the enemy forces facing you. You are ordered to collect enemy’s Cubes or Documents to provide valuable information to the Intelligence.
You score 1 Goal Point for every Cube/Document picked up by your Soldiers from an opponent’s Dead or Incapacitated Soldier, up to a maximum of 3.
Each enemy without a Cube is carrying a single Document. Removing the Cube or Document is a Short Skill requiring a successful WIP roll by a Soldier to be performed and It must be carried out in base contact with the opponent’s Soldier. It generates ARO but it can’t be performed in ARO.
M-07 Sabotage
A structure garrisoned by the enemy contains or conceals a radar station. You are ordered to contribute to its elimination by placing remotely triggered Putty Explosive Charges on it.
During your Deployment Phase, choose an average sized scenery element entirely contained in the Enemy Deployment Zone, and note it secretly.
You get 1 Goal Point for every Putty Explosive Charge laid in base contact with the scenery element, or inside it, up to a maximum of 3 Goal Points.
Each of your Soldiers is equipped with a single Putty Explosive Charge. The Putty Explosive Charges are treated as Mines, with the following exceptions: they can’t be detonated during the game and they can’t be destroyed. Moreover, each of them is equipped with a safety device, making it deployable only from the turn following the one the Soldier carrying it entered the battlefield.
M-08 Assault
When tactics and subtleties fail, an all out attack is all that is left to do to break the enemy, whatever the price may be.
You Score:
1 Goal Point if more than half of the opponent’s Units are Dead or Incapacitated.
1 Goal Point if the opponent is left with two Units on the field, or less.
1 Goal Point if the opponent is left with just one Unit on the field.
M-09 Capture
The Intelligence is asking for the capture of enemy combatants, to question them about the nature of their military forces.
You score 1 Goal Point for every captured enemy Soldier, up to a maximum of 3.
A Soldier is considered captured when it’s Killed or Incapacitated in Close Combat. It’s then immediately removed from the game. As soon as three Soldiers are captured, this special rule is disregarded.
M-10 Ambush
The Intelligence has learned about the enemy plans. You must draw the enemy in an ambush, denying its objectives.
During your Deployment Phase, show this card to your opponent: it can’t be kept secret. Then, choose a revealed opponent’s Mission Card, or, if it’s not available, ask your opponent to show you a secret Mission Card of his choice. Tell your opponent that that Mission Card has been ambushed, and place this card next to it. The Mission Card being ambushed cannot be a “T-10 Ambush” Mission Card.
You score 3 Goal Points, minus the Goal Points scored by your opponent in the ambushed Mission.
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
J'ai un tournoi de warmachine.
Je dois passer cette fois-ci.
Je dois passer cette fois-ci.
Wrath of the Emperor- Messages : 1047
Date d'inscription : 05/10/2009
Re: Journée INFINITY - 27 mai
si je peux me libérer je viendrais en tant que spectateur, je tiens à découvrir d'avantage cet univers
Snake-eyes- Messages : 21
Date d'inscription : 19/04/2012
Age : 50
Localisation : St-Hubert
Re: Journée INFINITY - 27 mai
PARTICIPANTS
-MARC C
-Sampiq2
Il n'y a pas foule. Lets go les boys !
-MARC C
-Sampiq2
Il n'y a pas foule. Lets go les boys !
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
Je confirme
Le max!- Messages : 182
Date d'inscription : 23/10/2011
Age : 39
Localisation : Anjou
Re: Journée INFINITY - 27 mai
C'est le meme jour qu'Arena Montreal.
je dis ca je dis rien :)
je dis ca je dis rien :)
TheDude- Messages : 614
Date d'inscription : 14/08/2009
Age : 43
Localisation : Montreal, QC
Re: Journée INFINITY - 27 mai
TheDude a écrit:C'est le meme jour qu'Arena Montreal.
je dis ca je dis rien :)
Je sais. C'est pas le même « crowd » de toute façon !
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
Le max! a écrit:Je confirme
Merveilleux ! je vais faire un match contre toi. Combien de points ton starter ?
PARTICIPANTS
-MARC C
-Sampiq2
-LeMax
-
-
-
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
sampiq2 a écrit:je vais être la!
Combien de points as tu ?
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
150 pour le moment je commence lol ! P-e 200
Le max!- Messages : 182
Date d'inscription : 23/10/2011
Age : 39
Localisation : Anjou
Re: Journée INFINITY - 27 mai
Le max! a écrit:150 pour le moment je commence lol ! P-e 200
No stress ! Il est possible de faire 2vs1 à 300pts par côté
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
PARTICIPANTS
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-
-
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-
-
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
Jdevrais pouvoir venir, j'ai at least 200 points now
cheveux_de_feu- Messages : 999
Date d'inscription : 21/09/2009
Re: Journée INFINITY - 27 mai
PARTICIPANTS
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-Cheveux de feu
-
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-Cheveux de feu
-
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
Un sixième joueur pour faire trois pairings ! Lets GO !
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
PARTICIPANTS
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-Cheveux de feu
-white dwarf5000
-MARC C
-Sampiq2
-LeMax
-Benoit Lescarbeau
-Cheveux de feu
-white dwarf5000
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
Pas sûr de pouvoir passer pour vous encourager, j'essaie le maximum ! Et on veut des photos
TheDude- Messages : 614
Date d'inscription : 14/08/2009
Age : 43
Localisation : Montreal, QC
Re: Journée INFINITY - 27 mai
Superbe journée Infinity aujourd'hui !
Benoit (Nomad) et moi (Yu jing - Imperial) avons fait des parties contre deux nouveaux joueurs.
Tom - PanOcéania (Military Order) et Max - Combined Army (Morat)
Ensuite nous avons fait un deux contre deux a 200pts par joueurs.
Yu Jing et PanOcéania VS Nomad et Combined Army.
Victoire de Tom et moi après une déroute des Nomades.
Très intéressant comme format.
Pas de rapport de bataille pour cette fois malheureusement.
François G étais là à titre d'observateur.
On a bien hâte que la peinture de ses modèles soit terminée.
MARC C
Benoit (Nomad) et moi (Yu jing - Imperial) avons fait des parties contre deux nouveaux joueurs.
Tom - PanOcéania (Military Order) et Max - Combined Army (Morat)
Ensuite nous avons fait un deux contre deux a 200pts par joueurs.
Yu Jing et PanOcéania VS Nomad et Combined Army.
Victoire de Tom et moi après une déroute des Nomades.
Très intéressant comme format.
Pas de rapport de bataille pour cette fois malheureusement.
François G étais là à titre d'observateur.
On a bien hâte que la peinture de ses modèles soit terminée.
MARC C
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Journée INFINITY - 27 mai
J'aurai ma revanche!
Benoit Lescarbeau- Messages : 501
Date d'inscription : 21/01/2009
Re: Journée INFINITY - 27 mai
Je me suis fait une petite liste de 200 pour le fun, il ne me manque qu'une fig à peindre pour la jouer. Vraiment pas sur si c'est potable mais bon, ça c'est une autre histoire...
Ah et j'ai fait une petite vérification, l'Adhesive launcher a pas seulement besoin de toucher pour immobiliser, la cible a droit à un jet de PH à -6 pour résister.
Ça reste fort, mais au moins ce n'est pas aussi ultime.
Ah et j'ai fait une petite vérification, l'Adhesive launcher a pas seulement besoin de toucher pour immobiliser, la cible a droit à un jet de PH à -6 pour résister.
ADH:
This is a type of ammunition with a heavy load of fast adhesive, designed to immobilize a target.
Once hit by this kind of ammo, the target must make a PH Roll with a -6 Modifier. If he fails the roll, his state changes to Immobilized, placing an Immobilized marker (IMM) besides the figure. Those troops Immobilized by failing the PH-6 roll cannot make the Guts Roll.
Ça reste fort, mais au moins ce n'est pas aussi ultime.
Francois G- Messages : 262
Date d'inscription : 01/02/2009
Age : 42
Localisation : Mourrial
Re: Journée INFINITY - 27 mai
Oui tres bel apres-midi! On a eu le temps de faire 3 game ou j'ai bcp appris ! Il y a tellement un multitude de tactique et type d'action ! S'en ai fou j'ai bien hate de prendre de l'experience et de faire un vrai challenge !! Meme apres 3 defaite d'apprentissage et d'initiation j'ai bien hate de rejouer ! Attendez un peu que mon armee sois un peu plus diversifier mhuahahahahaaa!
Le max!- Messages : 182
Date d'inscription : 23/10/2011
Age : 39
Localisation : Anjou
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