Cartes de Missions
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Cartes de Missions
Téléchargez vos cartes de mission dès aujourd'hui !
Un PDF haute résolution que j'ai fait pour les 10 missions.
Avant d'imprimer assurez-vous de décocher le redimensionnement automatique.
La taille des cartes est faite pour entrer dans une pochette de plastique.
Pour donner du corps laissez une carte commune de CCG dans la pochette.
http://www.mediafire.com/view/?7dddqaiyjgmyaz7
MARC C
Un PDF haute résolution que j'ai fait pour les 10 missions.
Avant d'imprimer assurez-vous de décocher le redimensionnement automatique.
La taille des cartes est faite pour entrer dans une pochette de plastique.
Pour donner du corps laissez une carte commune de CCG dans la pochette.
http://www.mediafire.com/view/?7dddqaiyjgmyaz7
MARC C
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Cartes de Missions
The term Unit describes every model in play whose status allows it to contribute Orders to the Order Pool, or to itself. Thus, for example, models immobilized by glue or hacking are still considered “Units”, while models that left the battlefield, Incapacitated models, Seed Embryo status Shasvastii, G:Servant or G: Synchronized REMs without an Operator and Sepsitorized models aren’t.
The Soldier term indicates any figure in play capable of standard reasoning, be it natural, remote or artificial. Thus, every kind of footed or mechanized infantry, REMs with G: Remote Presence and any TAG are considered Soldiers, while REMs with G: Servant, REMs with G: Synchronized and military use creatures like Gakis, Pretas and Assault Packs aren’t considered soldiers. Only Soldiers are provided with Transmitters and Plastic Charges and are able to deploy them. Only Soldiers are equipped with Cubes or Documents.
The term Specialist indicates a model with the Doctor or Engineer ability, as well as a model that can actually perform Hacking actions.
CALCUL DES PVs
From a technical point of view, Goal Points as reported in a Mission are calculated and awarded exactly when the game is over, never during the game. Thus, for example, in the T-01 Advance Mission, the first Goal Point is actually scored if the player has got at least one Unit in the Enemy Deployment Zone at the end of the game (Fourth Turn of game or Time Over), while it’s not scored if the Enemy Deployment Zone is empty, regardless of the fact that a Unit was (or wasn’t) actually in that Zone during the game.
The Soldier term indicates any figure in play capable of standard reasoning, be it natural, remote or artificial. Thus, every kind of footed or mechanized infantry, REMs with G: Remote Presence and any TAG are considered Soldiers, while REMs with G: Servant, REMs with G: Synchronized and military use creatures like Gakis, Pretas and Assault Packs aren’t considered soldiers. Only Soldiers are provided with Transmitters and Plastic Charges and are able to deploy them. Only Soldiers are equipped with Cubes or Documents.
The term Specialist indicates a model with the Doctor or Engineer ability, as well as a model that can actually perform Hacking actions.
CALCUL DES PVs
From a technical point of view, Goal Points as reported in a Mission are calculated and awarded exactly when the game is over, never during the game. Thus, for example, in the T-01 Advance Mission, the first Goal Point is actually scored if the player has got at least one Unit in the Enemy Deployment Zone at the end of the game (Fourth Turn of game or Time Over), while it’s not scored if the Enemy Deployment Zone is empty, regardless of the fact that a Unit was (or wasn’t) actually in that Zone during the game.
Dernière édition par MARC C le Ven 29 Juin - 22:15, édité 2 fois
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
Re: Cartes de Missions
Merci pour la clarification.
Ça règle notre dilemme d'hier soir
Ça règle notre dilemme d'hier soir
Wrath of the Emperor- Messages : 1047
Date d'inscription : 05/10/2009
Re: Cartes de Missions
Some Mission Cards refer to specific “Zones” of the battlefield.
The “Deployment Zone” is the 12" deep area of the table where the player’s models typically start the game.
The “Forward Zone” is the 12" deep area of the table between the Deployment Zone and the midfield line.
The “Enemy Forward Zone” is the 12" deep area of the table between the midfield line and the Deployment Zone.
The “Enemy Deployment Zone” is the 12" deep area of the table where the opponent’s models typically start the game.
Each of these Zones is considered split in equal 16" wide bands (Left, Center and Right)
The “Deployment Zone” is the 12" deep area of the table where the player’s models typically start the game.
The “Forward Zone” is the 12" deep area of the table between the Deployment Zone and the midfield line.
The “Enemy Forward Zone” is the 12" deep area of the table between the midfield line and the Deployment Zone.
The “Enemy Deployment Zone” is the 12" deep area of the table where the opponent’s models typically start the game.
Each of these Zones is considered split in equal 16" wide bands (Left, Center and Right)
MARC C- Messages : 3432
Date d'inscription : 15/07/2009
Localisation : Montréal | Métro Honoré-Beaugrand
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