Gear - Weapons & Armors
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Gear - Weapons & Armors
Armes et armures civiles et militaires
Les civiles (tout comme les militaires) peuvent acheter les armes civiles. Ceux-ci sont : tous les handguns (à l’exception du Picon Five-seveN et du CAL Mark 23), les shotguns Mossova 500 et Zeus Model 37, la carabine Milirem 4700 et les ammunitions standards.
Si vous désirez acheter des armes militaires, vous devez prendre un avantage en contact "vendeur d’armes" à 5 points et payer le double du prix de l'arme. Il s’agit d’achats illégaux, et ce, même si vous êtes un militaire.
Dernière édition par Baron-Samedi le Mer 4 Aoû - 21:22, édité 5 fois
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
Re: Gear - Weapons & Armors
Handguns
Aquarian PM: Damage 2d+1 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 8+1 (3), ST 9, Bulk -2, Rcl 2, cost 600 cubits, LC 3
Aquarian PM: 9 mm ammunition. Empty clip cost : 25 cubits.
CAL Mark 23: Damage 2d pi+, Acc 2, Range 175/1 700, Weight 3/0.6, RoF 3, Shots 9+1 (3), ST 10, Bulk -3, Rcl 3, cost 700 cubits, LC 3
CAL Mark 23: .45 ammunition. Empty clip cost : 45 cubits. // fire suppressor (silencer) : Per-3 to hear the shot from more than ten yards away, and Per-5 to identify the location or direction of the shooter. // laser aiming module (LAM) red : +1 Skill when aiming.
CAL P9: Damage 2d pi+, Acc 2, Range 150/1 900, Weight 2.1/0.7, RoF 3, Shots 9+1 (3), ST 9, Bulk -2, Rcl 2, cost 350 cubits, LC 3
CAL P9: .44 ammunition. Empty clip cost : 30 cubits.
Dragon Mark XIX: Damage 3d-1 pi, Acc 2, Range 185/2 000, Weight 3/0.21, RoF 3, Shots 9 (3), ST 12, Bulk -3, Rcl 3, cost 1 500 cubits, LC 3
Dragon Mark XIX: .357 ammunition. Empty clip cost : 40 cubits.
Picon Five-seveN: Damage 2d+2 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 10, 20, 30 (3), ST 9, Bulk -2, Rcl 2, cost 500 cubits, LC 3
Explosive barrel : Damage 3d cr ex (1d), Acc 2, Range 75/900, Weight 1/0.7, RoF 1, Shots 1 (3), ST 9, Bulk -2, Rcl 2, cost 0 cubits, LC 3
Picon Five-seveN: 5.7 x 28 mm ammunition. Empty clip cost : 20, 40, 60 cubits.
Stallion: Damage 3d-2 pi, Acc 2, Range 120/1 300, Weight 2/0.21, RoF 3, Shots 4 (3i), ST 12, Bulk -1, Rcl 3, cost 1 200 cubits, LC 3
Stallion:.357 ammunition. Empty clip cost : NA
Viktor CP1: Damage 2d+1 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 12+1 (3), ST 9, Bulk -2, Rcl 2, cost 400 cubits, LC 3
Viktor CP1: 9 mm ammunition. Empty clip cost : 20 cubits.
VZ 52: Damage 2d+3 pi, Acc 2, Range 160/1 950, Weight 2.4/0.4, RoF 3, Shots 8+1 (3), ST 10, Bulk -2, Rcl 2, cost 300 cubits, LC 3
VZ 52: 7.62 x 25 mm ammunition. Empty clip cost : 25 cubits.
Aquarian PM: Damage 2d+1 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 8+1 (3), ST 9, Bulk -2, Rcl 2, cost 600 cubits, LC 3
Aquarian PM: 9 mm ammunition. Empty clip cost : 25 cubits.
CAL Mark 23: Damage 2d pi+, Acc 2, Range 175/1 700, Weight 3/0.6, RoF 3, Shots 9+1 (3), ST 10, Bulk -3, Rcl 3, cost 700 cubits, LC 3
CAL Mark 23: .45 ammunition. Empty clip cost : 45 cubits. // fire suppressor (silencer) : Per-3 to hear the shot from more than ten yards away, and Per-5 to identify the location or direction of the shooter. // laser aiming module (LAM) red : +1 Skill when aiming.
CAL P9: Damage 2d pi+, Acc 2, Range 150/1 900, Weight 2.1/0.7, RoF 3, Shots 9+1 (3), ST 9, Bulk -2, Rcl 2, cost 350 cubits, LC 3
CAL P9: .44 ammunition. Empty clip cost : 30 cubits.
Dragon Mark XIX: Damage 3d-1 pi, Acc 2, Range 185/2 000, Weight 3/0.21, RoF 3, Shots 9 (3), ST 12, Bulk -3, Rcl 3, cost 1 500 cubits, LC 3
Dragon Mark XIX: .357 ammunition. Empty clip cost : 40 cubits.
Picon Five-seveN: Damage 2d+2 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 10, 20, 30 (3), ST 9, Bulk -2, Rcl 2, cost 500 cubits, LC 3
Explosive barrel : Damage 3d cr ex (1d), Acc 2, Range 75/900, Weight 1/0.7, RoF 1, Shots 1 (3), ST 9, Bulk -2, Rcl 2, cost 0 cubits, LC 3
Picon Five-seveN: 5.7 x 28 mm ammunition. Empty clip cost : 20, 40, 60 cubits.
Stallion: Damage 3d-2 pi, Acc 2, Range 120/1 300, Weight 2/0.21, RoF 3, Shots 4 (3i), ST 12, Bulk -1, Rcl 3, cost 1 200 cubits, LC 3
Stallion:.357 ammunition. Empty clip cost : NA
Viktor CP1: Damage 2d+1 pi, Acc 2, Range 150/1 850, Weight 2.4/0.4, RoF 3, Shots 12+1 (3), ST 9, Bulk -2, Rcl 2, cost 400 cubits, LC 3
Viktor CP1: 9 mm ammunition. Empty clip cost : 20 cubits.
VZ 52: Damage 2d+3 pi, Acc 2, Range 160/1 950, Weight 2.4/0.4, RoF 3, Shots 8+1 (3), ST 10, Bulk -2, Rcl 2, cost 300 cubits, LC 3
VZ 52: 7.62 x 25 mm ammunition. Empty clip cost : 25 cubits.
Dernière édition par Baron-Samedi le Mar 3 Aoû - 19:53, édité 1 fois
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
Re: Gear - Weapons & Armors
Submachine guns
CAL USG: Damage 2d+1 pi+, Acc 3, Range 190/1 750, Weight 15.7/4.9, RoF 13, Shots 25+1/40+1(5), ST 11, Bulk -4, Rcl 3, cost 1 000 cubits, LC 2
CAL USG: .45 ammunition. Empty clip cost : 35 cubits. Empty bull clip cost : 55 cubits.
Leo M12: Damage 3d-1 pi, Acc 3, Range 160/1 900, Weight 10.5/1.5, RoF 8!, Shots 20/30/40 (3), ST 10, Bulk -4, Rcl 2, cost 950 cubits, LC 2
Leo M12: 9 mm ammunition. Empty clips cost : 40, 60 ou 80 cubits.
Picon P90: Damage 4d(3) pi-, Acc 6+1, Range 700/2 900, Weight 4.6/1, RoF 16, Shots 50 (3), ST 9, Bulk -3, Rcl 2, cost 1 200 cubits, LC 2 // allowing for accurate burst fire.
Picon P90: 5.7 x 28 mm ammunition. Empty clip cost : 80 cubits.
Shotguns
Mossova 500: Damage 1d+1 pi-, Acc 3, Range 50/125, Weight 8/0.7, RoF 2x9, Shots 5 (3i), ST 10, Bulk -5, Rcl 1, cost 350 cubits, LC 4
Mossova 500: 12-gauge shotgun.
Striker: Damage 1d+1 pi-, Acc 3, Range 50/125, Weight 8.4/0.85, RoF 3x9, Shots 12 (3), ST 10, Bulk -5, Rcl 1, cost 750 cubits, LC 3 // The regular ammunition can be replaced with explosive shells that act much like grenades when fired.
Striker: 12-gauge shells. Empty clip cost : 60 cubits.
Zeus Model 37: Damage 1d pi-, Acc 3, Range 50/125, Weight 10/0.1, RoF 2x9, Shots 4 (3i), ST 11, Bulk -5, Rcl 1, cost 150 cubits, LC 4
Zeus Model 37: 12- gauge shells.
Rifles and Carbines
GMAR: Damage 5d pi, Acc 5, Range 500/3 500, Weight 9/1, RoF 12, Shots 25/30 (3) ST 9, Bulk -4, Rcl 2, Cost 3 350 cubits, LC 2 Notes 1
GMAR : 5.56 x 45 mm round. Empty clip cost : 50 ou 75 cubits.
Leo Storm Carbine: Damage 5d+1 pi, Acc 4, Range 400/3 000, Weight 10.5/1.8, RoF 4, Shots 15/20 (3) ST 10, Bulk -4, Rcl 2, Cost 2 100 cubits, LC 2 Notes 1 // Comes equipped with a RedDot Aiming sight (+1 Skill when aiming).
Leo Storm Carabine: 9 mm ammunition. Empty clip cost : 40 cubits or 60 cubits. The Storm is semi-automatic
Milirem 700: Damage 8d+1 pi, Acc 6+3, Range 1 500/5 500, Weight 17.5/0.8, RoF 1, Shots 5+1 (3) ST 11B, Bulk -6, Rcl 4, Cost 4 500 cubits, LC 3 // comes equipped with a 10x telescopic sight with a Mil Dot reticle (+1 Skill step when aiming; cannot be used during autofire).
Milirem 700: 7.62 x 51 mm ammunition. Empty clip cost : 45 cubits
Milirem 4700: Damage 7d+1 pi, Acc 6+3, Range 1 250/5 000, Weight 13.5/0.7, RoF 1, Shots 4+1 (3) ST 10B, Bulk -6, Rcl 4, Cost 620 cubits, LC 3 // It has an 4x telescopic sight.
Milirem 4700: 30-06 ammunition. Empty clip cost : 35 cubits
SMI 80: Damage 4d+2 pi, Acc 4, Range 400/3 000, Weight 7.3/1, RoF 15, Shots 30+1 (3) ST 9, Bulk -3, Rcl 2, Cost 2 100 cubits, LC 2 // equipped with a 4x optical sight with a powered glowing pointer for limited night sight (cannot be used during autofire).
SMI 80 : 5.56 x 45 mm round. Empty clip cost : 65 cubits.
CAL USG: Damage 2d+1 pi+, Acc 3, Range 190/1 750, Weight 15.7/4.9, RoF 13, Shots 25+1/40+1(5), ST 11, Bulk -4, Rcl 3, cost 1 000 cubits, LC 2
CAL USG: .45 ammunition. Empty clip cost : 35 cubits. Empty bull clip cost : 55 cubits.
Leo M12: Damage 3d-1 pi, Acc 3, Range 160/1 900, Weight 10.5/1.5, RoF 8!, Shots 20/30/40 (3), ST 10, Bulk -4, Rcl 2, cost 950 cubits, LC 2
Leo M12: 9 mm ammunition. Empty clips cost : 40, 60 ou 80 cubits.
Picon P90: Damage 4d(3) pi-, Acc 6+1, Range 700/2 900, Weight 4.6/1, RoF 16, Shots 50 (3), ST 9, Bulk -3, Rcl 2, cost 1 200 cubits, LC 2 // allowing for accurate burst fire.
Picon P90: 5.7 x 28 mm ammunition. Empty clip cost : 80 cubits.
Shotguns
Mossova 500: Damage 1d+1 pi-, Acc 3, Range 50/125, Weight 8/0.7, RoF 2x9, Shots 5 (3i), ST 10, Bulk -5, Rcl 1, cost 350 cubits, LC 4
Mossova 500: 12-gauge shotgun.
Striker: Damage 1d+1 pi-, Acc 3, Range 50/125, Weight 8.4/0.85, RoF 3x9, Shots 12 (3), ST 10, Bulk -5, Rcl 1, cost 750 cubits, LC 3 // The regular ammunition can be replaced with explosive shells that act much like grenades when fired.
Striker: 12-gauge shells. Empty clip cost : 60 cubits.
Zeus Model 37: Damage 1d pi-, Acc 3, Range 50/125, Weight 10/0.1, RoF 2x9, Shots 4 (3i), ST 11, Bulk -5, Rcl 1, cost 150 cubits, LC 4
Zeus Model 37: 12- gauge shells.
Rifles and Carbines
GMAR: Damage 5d pi, Acc 5, Range 500/3 500, Weight 9/1, RoF 12, Shots 25/30 (3) ST 9, Bulk -4, Rcl 2, Cost 3 350 cubits, LC 2 Notes 1
GMAR : 5.56 x 45 mm round. Empty clip cost : 50 ou 75 cubits.
Leo Storm Carbine: Damage 5d+1 pi, Acc 4, Range 400/3 000, Weight 10.5/1.8, RoF 4, Shots 15/20 (3) ST 10, Bulk -4, Rcl 2, Cost 2 100 cubits, LC 2 Notes 1 // Comes equipped with a RedDot Aiming sight (+1 Skill when aiming).
Leo Storm Carabine: 9 mm ammunition. Empty clip cost : 40 cubits or 60 cubits. The Storm is semi-automatic
Milirem 700: Damage 8d+1 pi, Acc 6+3, Range 1 500/5 500, Weight 17.5/0.8, RoF 1, Shots 5+1 (3) ST 11B, Bulk -6, Rcl 4, Cost 4 500 cubits, LC 3 // comes equipped with a 10x telescopic sight with a Mil Dot reticle (+1 Skill step when aiming; cannot be used during autofire).
Milirem 700: 7.62 x 51 mm ammunition. Empty clip cost : 45 cubits
Milirem 4700: Damage 7d+1 pi, Acc 6+3, Range 1 250/5 000, Weight 13.5/0.7, RoF 1, Shots 4+1 (3) ST 10B, Bulk -6, Rcl 4, Cost 620 cubits, LC 3 // It has an 4x telescopic sight.
Milirem 4700: 30-06 ammunition. Empty clip cost : 35 cubits
SMI 80: Damage 4d+2 pi, Acc 4, Range 400/3 000, Weight 7.3/1, RoF 15, Shots 30+1 (3) ST 9, Bulk -3, Rcl 2, Cost 2 100 cubits, LC 2 // equipped with a 4x optical sight with a powered glowing pointer for limited night sight (cannot be used during autofire).
SMI 80 : 5.56 x 45 mm round. Empty clip cost : 65 cubits.
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
Re: Gear - Weapons & Armors
Armures
Armure des marines coloniaux
Ballistic Helmet, Location Skull, DR 12, Cost 250 cubits, Weight 3, LC 3, Notes 3
Visor, Location eyes and face, DR 10, Cost 0 cubits, Weight 3, LC 3, Notes 3 et 8
Ballistic Gloves, Location hands, DR 8/2*, cost 100 cubits, Weight 1, LC 4, Notes 1, 2 et 3
Assault Boots, Location feet, DR 12/6, cost 150 cubits, Weight 3, LC 4, Notes 3 et 6
Ballistic suit, Location Body (neck, torso, groin) and limbs (srms and legs), DR 12/4*, cost 1 250 cubits, Weight 6, LC 3, Notes 1, 2 et 3
Combat suit
Location torso, groin, DR 12/4*, Cost 1 000 cubits, Weight 5, LC 3, Notes 1, 2 et 3
+ assault Boots + ballistic helmet (voir armure des marines coloniaux)
Armure des marines coloniaux
Ballistic Helmet, Location Skull, DR 12, Cost 250 cubits, Weight 3, LC 3, Notes 3
Visor, Location eyes and face, DR 10, Cost 0 cubits, Weight 3, LC 3, Notes 3 et 8
Ballistic Gloves, Location hands, DR 8/2*, cost 100 cubits, Weight 1, LC 4, Notes 1, 2 et 3
Assault Boots, Location feet, DR 12/6, cost 150 cubits, Weight 3, LC 4, Notes 3 et 6
Ballistic suit, Location Body (neck, torso, groin) and limbs (srms and legs), DR 12/4*, cost 1 250 cubits, Weight 6, LC 3, Notes 1, 2 et 3
Combat suit
Location torso, groin, DR 12/4*, Cost 1 000 cubits, Weight 5, LC 3, Notes 1, 2 et 3
+ assault Boots + ballistic helmet (voir armure des marines coloniaux)
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
Re: Gear - Weapons & Armors
Ammunition
Standard – 10, 15, 15, 20 cubits for 30 rounds – 1 lb
Armor-Piercing Round – 200, 300, 300, 400 cubits for 30 rounds – DR-5
Explosive Round – 500 cubits for 30 rounds – explosive barrel of the Picon Five-seveN and the striker only
Rockets – 650 cubits for 1 round - SMAW only
High Explosive Anti-Armor rockets (HEAA) Rocket – 900 cubits for 1 round - against armored vehicles. No DR. SMAW only
The High Explosive, Dual Purpose rocket (HEDP) Rocket – 950 cubits for 1 round – against masonry, bunkers, concrete walls, and light armor. Dmg x 2 - SMAW only
Needle RMP Missile – 950 cubits for 1 round- CAL/SMI 92 Flying Needle only.
Les 4 prix sont pour chaque type d’arme dans cet ordre : handguns, submachine guns, shotguns, rifles.
Standard – 10, 15, 15, 20 cubits for 30 rounds – 1 lb
Armor-Piercing Round – 200, 300, 300, 400 cubits for 30 rounds – DR-5
Explosive Round – 500 cubits for 30 rounds – explosive barrel of the Picon Five-seveN and the striker only
Rockets – 650 cubits for 1 round - SMAW only
High Explosive Anti-Armor rockets (HEAA) Rocket – 900 cubits for 1 round - against armored vehicles. No DR. SMAW only
The High Explosive, Dual Purpose rocket (HEDP) Rocket – 950 cubits for 1 round – against masonry, bunkers, concrete walls, and light armor. Dmg x 2 - SMAW only
Needle RMP Missile – 950 cubits for 1 round- CAL/SMI 92 Flying Needle only.
Les 4 prix sont pour chaque type d’arme dans cet ordre : handguns, submachine guns, shotguns, rifles.
Dernière édition par Baron-Samedi le Mer 4 Aoû - 21:01, édité 4 fois
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
Re: Gear - Weapons & Armors
Heavy weapons
CAL/SMI 92 Flying Needle: Damage 6dx6 (10) cr ex, Acc 3, Range 1 000/10 000, Weight 14.7, RoF 1, Shots 1 (5) ST 10, Bulk -5, Rcl 1, Cost 23 000 cubits, LC 1 // A small sighting computer, and a 10x auto adjustable sight that is connected to the sighting computer (6 level bonus if it take 1 round to aim)
SMAW: Damage 6dx3 (10) cr ex, Acc 3+1, Range 300/1 000, Weight 21/5.7, RoF 1, Shots 5 (5) ST 10, Bulk -6, Rcl 1, Cost 20 000 cubits, LC 1 // Optical or night sights (when present, night sight reduces darkness penalty to 2 Level of Skill).
Grenades and explosives
Grenade, Concussion: Damage 6d cr ex, Weight 1, Fuse 4, Cost 500 cubits, LC 2, Notes 2 (p 277)
Grenade, Fragmentation: Damage 4d cr 2d ex, Weight 1, Fuse 4, Cost 600 cubits, LC 2, Notes 2 (p 277)
Grenade, Incendiary: Damage 6d burn (3 feets), Weight 1, Fuse 4, Cost 1,000 cubits, LC 2, Notes 2 (p 277)
Grenade, Riot Control (Gas): Damage 1d6 per 10 rounds, HT-2 (see, -4 all rolls), Weight 1, Fuse 4, Cost 350 cubits, LC 3, Notes 2, 4 (p 277)
Grenade, Smoke: Damage 1d6 per 20 rounds, HT (see, -3 all rolls), Weight 1, Fuse 4, Cost 200 cubits, LC 3, Notes 2, 4 (p 277)
Grenade, Stun (flashbang): Damage HT-5 aff (10 yd), Weight 1, Fuse 2, Cost 200 cubits, LC 2, Notes 2, 5 (p 277)
Grade 4: 12d ex / 1 lb (10 feets), Weight 1, Fuse 4, Cost 600 cubits / 1 lb, LC 2
CAL/SMI 92 Flying Needle: Damage 6dx6 (10) cr ex, Acc 3, Range 1 000/10 000, Weight 14.7, RoF 1, Shots 1 (5) ST 10, Bulk -5, Rcl 1, Cost 23 000 cubits, LC 1 // A small sighting computer, and a 10x auto adjustable sight that is connected to the sighting computer (6 level bonus if it take 1 round to aim)
SMAW: Damage 6dx3 (10) cr ex, Acc 3+1, Range 300/1 000, Weight 21/5.7, RoF 1, Shots 5 (5) ST 10, Bulk -6, Rcl 1, Cost 20 000 cubits, LC 1 // Optical or night sights (when present, night sight reduces darkness penalty to 2 Level of Skill).
Grenades and explosives
Grenade, Concussion: Damage 6d cr ex, Weight 1, Fuse 4, Cost 500 cubits, LC 2, Notes 2 (p 277)
Grenade, Fragmentation: Damage 4d cr 2d ex, Weight 1, Fuse 4, Cost 600 cubits, LC 2, Notes 2 (p 277)
Grenade, Incendiary: Damage 6d burn (3 feets), Weight 1, Fuse 4, Cost 1,000 cubits, LC 2, Notes 2 (p 277)
Grenade, Riot Control (Gas): Damage 1d6 per 10 rounds, HT-2 (see, -4 all rolls), Weight 1, Fuse 4, Cost 350 cubits, LC 3, Notes 2, 4 (p 277)
Grenade, Smoke: Damage 1d6 per 20 rounds, HT (see, -3 all rolls), Weight 1, Fuse 4, Cost 200 cubits, LC 3, Notes 2, 4 (p 277)
Grenade, Stun (flashbang): Damage HT-5 aff (10 yd), Weight 1, Fuse 2, Cost 200 cubits, LC 2, Notes 2, 5 (p 277)
Grade 4: 12d ex / 1 lb (10 feets), Weight 1, Fuse 4, Cost 600 cubits / 1 lb, LC 2
Baron-Samedi- Messages : 637
Date d'inscription : 03/01/2010
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