Samedi et Dimanche
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Samedi et Dimanche
Salut! Pour ceux qui participent pas au tournoi de Fantasy organisé par le Grimoire, je serai sur les lieux toute la fin de semaine et Éric m'a promis de me mettre une table de côté pour jouer à 40k. Est-ce qu'il y aurait des intéressés? C'est sur la base de Longue-Pointe dans l'est.
Desc440- Messages : 425
Date d'inscription : 07/03/2010
Age : 41
Localisation : Verdun
Addresse?
C'est possible que je peut aller. C'est quoi l'addresse de la base militaire? Ca n'apparaissait pas dans Google. Tu voudrais un jeu apocalypse de 3000 point si je porter mon Warhound?
Re: Samedi et Dimanche
Je vais voir l'adresse demain au travail, je ne la connais pas par coeur. L'entrée est au bout de Langelier (direction sud), sur Hochelaga. Oui je peux faire 3000, mais j'ai jamais jouer à Apoc. Cependant je suis ouvert à apprendre.
Desc440- Messages : 425
Date d'inscription : 07/03/2010
Age : 41
Localisation : Verdun
Re: Samedi et Dimanche
Les noms des rues c'est assez pour moi. Je veut savoir c'est quoi le metro. Pour Apocalypse, c'est fun parce qu'il y a aucune restriction. Tu bati une armée comme tu veut, mais pour être effectif contre mon warhound, tu as besoins beaucoup d'armes fort comme les lascannons. Ca prends au moins 3 tires de pénétration sur Armour 12 et 14. Étant donné le nombres d'armes présente sur la table, je prévois un jeu rélativement court. Tout sera morts apres 2-3 tours. Alors les dieux de Chaos seront bien content.
J'ai un scénario aussi qui est tellement fou si tu as un autre joueur. Si non, ont joue l'Apocalypse normale.
Le texte est écrit en Anglais. En éffet tout les joueurs peut prend contrôle de le warhound avec des sorcières est le montant des morts est astronomique. Je peut traduit si tu as besoins et t'es intéressé.
Tenuous Alliance
Came up with an insane scenario for the battle.
Requires 3 players
1) Player A: Nurgle 3000 pts
2) Player B: any force 2250 pts
3) Player C: any force 2250 pts
Warp Gate is in one corner of tabletop, thus Player A must deploy within 24" radius 1/4 moon of said corner.
Player B + C can deploy along whichever table edge does not touch the 1/4 moon deployment area of Player A.
Fluff
Having obtained information that a gateway into the warp has opened on the desolate Planet X, two forces descend upon the location intent on exploiting/destroying the dark powers sure to pour forth. Upon arrival the hideous sight of Chester (my warhound) overwhelms the commanders of both forces and they are forced into a tenuous alliance with the aim of stopping the forces of Nurgle spewing from the warp.
Nurgle has seen to it though that this will not be a conventional rumble but will be imbued with the full insanity of Chaos. Every force has succumbed in one way or another to the mad whispers from the warp.
Thus:
1) 3 pieces, 1 from each force have been infected with a hideous new disease, compliments of father Nurgle. It has been festering in the soil of the planet and has now become active. All players must choose the piece so infected and secretly record on a piece of paper at the beginning of the game which piece is afflicted. If this piece dies, it explodes in a virulent ball of pus and toxic goo that corrodes metal and flesh. All models within 2d6" radius take a S5 hit, friend or foe. Regular armour saves apply. Vehicles suffer a glancing penetrating hit. Even Nurgle's forces are susceptible. If for some reason the model explodes inside a bunker/vehicle/etc. all accompanying models in the unit suffer a S8 hit, the vehicle/bunker suffers a full penetrating hit and there is no radius damage.
2) The warhound is under the control of Typhus. Should Typhus die, the warhound will go berzerk firing each shooting phase all functioning weapons x2 each at the closest target friend or foe. All psychers friend or foe within 12" of the warhound at the beginning of their turn can attempt to take control of the warhound. On a 3+ the psycher succeeds and can move and control the warhound as if it were his/her own. On a 1-2d6 the daemon instead inflicts 1 wound on the psycher. Should this new psycher controller die, the warhound will go berzerk again as before.
3) Player 2 &3 are allies on the first turn. This alliance dissolves on a 4+ in T2, 3+ in T3, 2+ in T4, and automatically in T5. As long as these players are allies they cannot attack each other although for all other purposes they are independent armies.
4) Due to their corruption under the will of Nurgle, all commanders of every force will become convinced in turn 5 that they must control the Icon of X and will bend all resources (any remaining units) towards this end, moving towards this objective, firing all weapons at enemy units within range of the objective. This will be an objective designated by all players somewhere in the middle of the table. Once each player has completed their turn in turn 5, another vicious virus activates killing any model (instant death), no saves on a 4+d6 within 24" of this objective. Invulnerable saves apply but otherwise no model is exempt. Vehicles simply stop functioning if they fail their roll as the crew succumbs to the virus. If the game continues into more turns, this virus will continue to take effect at the end of each turn in the same manner.
5) This is an annihilation game in reverse. You get 1 point for each surviving unit.
J'ai un scénario aussi qui est tellement fou si tu as un autre joueur. Si non, ont joue l'Apocalypse normale.
Le texte est écrit en Anglais. En éffet tout les joueurs peut prend contrôle de le warhound avec des sorcières est le montant des morts est astronomique. Je peut traduit si tu as besoins et t'es intéressé.
Tenuous Alliance
Came up with an insane scenario for the battle.
Requires 3 players
1) Player A: Nurgle 3000 pts
2) Player B: any force 2250 pts
3) Player C: any force 2250 pts
Warp Gate is in one corner of tabletop, thus Player A must deploy within 24" radius 1/4 moon of said corner.
Player B + C can deploy along whichever table edge does not touch the 1/4 moon deployment area of Player A.
Fluff
Having obtained information that a gateway into the warp has opened on the desolate Planet X, two forces descend upon the location intent on exploiting/destroying the dark powers sure to pour forth. Upon arrival the hideous sight of Chester (my warhound) overwhelms the commanders of both forces and they are forced into a tenuous alliance with the aim of stopping the forces of Nurgle spewing from the warp.
Nurgle has seen to it though that this will not be a conventional rumble but will be imbued with the full insanity of Chaos. Every force has succumbed in one way or another to the mad whispers from the warp.
Thus:
1) 3 pieces, 1 from each force have been infected with a hideous new disease, compliments of father Nurgle. It has been festering in the soil of the planet and has now become active. All players must choose the piece so infected and secretly record on a piece of paper at the beginning of the game which piece is afflicted. If this piece dies, it explodes in a virulent ball of pus and toxic goo that corrodes metal and flesh. All models within 2d6" radius take a S5 hit, friend or foe. Regular armour saves apply. Vehicles suffer a glancing penetrating hit. Even Nurgle's forces are susceptible. If for some reason the model explodes inside a bunker/vehicle/etc. all accompanying models in the unit suffer a S8 hit, the vehicle/bunker suffers a full penetrating hit and there is no radius damage.
2) The warhound is under the control of Typhus. Should Typhus die, the warhound will go berzerk firing each shooting phase all functioning weapons x2 each at the closest target friend or foe. All psychers friend or foe within 12" of the warhound at the beginning of their turn can attempt to take control of the warhound. On a 3+ the psycher succeeds and can move and control the warhound as if it were his/her own. On a 1-2d6 the daemon instead inflicts 1 wound on the psycher. Should this new psycher controller die, the warhound will go berzerk again as before.
3) Player 2 &3 are allies on the first turn. This alliance dissolves on a 4+ in T2, 3+ in T3, 2+ in T4, and automatically in T5. As long as these players are allies they cannot attack each other although for all other purposes they are independent armies.
4) Due to their corruption under the will of Nurgle, all commanders of every force will become convinced in turn 5 that they must control the Icon of X and will bend all resources (any remaining units) towards this end, moving towards this objective, firing all weapons at enemy units within range of the objective. This will be an objective designated by all players somewhere in the middle of the table. Once each player has completed their turn in turn 5, another vicious virus activates killing any model (instant death), no saves on a 4+d6 within 24" of this objective. Invulnerable saves apply but otherwise no model is exempt. Vehicles simply stop functioning if they fail their roll as the crew succumbs to the virus. If the game continues into more turns, this virus will continue to take effect at the end of each turn in the same manner.
5) This is an annihilation game in reverse. You get 1 point for each surviving unit.
Re: Samedi et Dimanche
La station de métro la plus proche est Langelier. Quand est-ce que tu peux venir? J'ai toute la fin de semaine devant moi (10h à 18h sam et dim).
Desc440- Messages : 425
Date d'inscription : 07/03/2010
Age : 41
Localisation : Verdun
Re: Samedi et Dimanche
Demain ça m'irait, entre 10:30 et 11:00 am. Est-ce qu'il y a des frais? car malheureusement je suis vraiment fauché.
Je t'envoye mon numéro cellulaire par PM.
Cheers,
Wil
Je t'envoye mon numéro cellulaire par PM.
Cheers,
Wil
Re: Samedi et Dimanche
Non il n'y a pas de frais.
Desc440- Messages : 425
Date d'inscription : 07/03/2010
Age : 41
Localisation : Verdun
Re: Samedi et Dimanche
beeberhouston a écrit:malheureusement je suis vraiment fauché.
Avec ce que tu as acheté de chaos en 2 mois, même bill gates serait fauché
Bon p-e pas bill gates, mais mon grain de sel errant a fait son point
Re: Samedi et Dimanche
Ha ha! C'est trop vrai... 40k m'a planté financiellement. J'ai rien acheté durant les dernier deux mois et il m'a aidé un peu. lol
JD, Quand est-que t'es libre pour un autre partie? La milieu de semaine c'est bon pour moi.
Cheers
JD, Quand est-que t'es libre pour un autre partie? La milieu de semaine c'est bon pour moi.
Cheers
Dernière édition par beeberhouston le Sam 5 Juin - 16:15, édité 1 fois
Re: Samedi et Dimanche
un soir de la semaine prochaine devrait être ok, je te reviens la dessus! Et je vais arrêter de polluer le post de recherche d'aversaire d'un autre joueur maintenant
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