Ce que la 6e edition aurait dû être (house rules)
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Ce que la 6e edition aurait dû être (house rules)
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EXPERIMENTAL HOUSE RULES
SCHOOTING
Allocate Wounds & Remove Casulaties
Allocate Unsaved Wounds & Remove Casualties (p.15)
Next, allocate 1 Wound per model starting from the enemy closest to the firing unit. The model first have to take a Saving Throw, if it has one. Reduce that model's Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty. If every model in the unit have been allocated a Wound, and there's still Wounds to allocate in the Wound Pool, start back at the closest model in the unit still alive following the usual rule for wound allocation.
Fast Dice (p.16)
You can allocate Wounds for each group of similar models (group of models with the same Characteristic Profile and Wargears).
For example, a unit of 9 Space Wolves Grey Hunters in power armour (armour save 3+) including one with a meltagun plus a Space Wolves Wolf Guard in terminator armour (armour save 2+) comes under attack from a unit of Imperial Guard. They suffer a total of 13 Hits from a massed lasgun fire and 3 Wounds from an heavy bolter. The Wolf Guard is leading the squad and is placed closest to the enemy and the Grey Hunter with the meltagun is placed the furthest from the enemy. The shooting player decides he will resolve the lasguns Wounds first. Since there's 13 lasguns Wounds for a unit of 10 Space Wolves (including the Wolf Guard and special weapon), each model is allocated 1 Wound. After resolving those Wounds, 3 more Wounds will need to be allocated for the remaining models (remember it). The Wolf Guard takes is armour save and succeed. Next, the 8 Space Wolves without special wargear take their saves. 2 Grey Hunters don't succeed and are therefore removed as casualties. And finally, the Grey Hunter with the meltagun at the back of the unit take is save and succeed. Next, the 3 remaining wounds are allocated to the remaining Space Wolves starting at the closest. One wound is allocated to the Wolf Guard (which succeed his Saving Throw again) and 2 more to the closest Grey Hunters alive (1 is killed). Following the lasgun Wounds, The Wolf Guard, 5 Gey Hunters with regular wargear and 1 Grey Hunter with meltagun are still alive. The shooting player then allocate his heavy bolter shots starting at the closest model. One shot is allocated to the Wolf Guard and 2 to the closest Grey Hunters.
Blast, Barrage & Template Weapons
Blast (p.33): Once the final position of the blast marker has been determined, take a good look at it from above. Each model with its base fully of partially beneath the blast marker suffer one Hit.
To determine whether a unit wounded by a Blast weapon is allowed a cover save, always assume the shot is coming from the firing model.
Barrage (p.34): Once the final position of the Blast marker has been determined, take a good look at it from above. Each model with its base fully of partially beneath the blast marker suffer one Hit.
To determine whether a unit wounded by a Barrage weapon is allowed a cover save, always assume the shot is coming from the center of the blast marker instead of the firing model.
Template (p.52): Any model with its base fully of partially beneath the template marker suffer one Hit.
THE ASSAULT PHASE
Charge Sub-phase
Failed Charge (p.22)
If the initial charger is found to be further than its charge range from the enemy, the charge fails but the unit can still be moved to a distance up to the charge range roll following the normal charge rules.
Fight Sub-phase
Allocating Wounds (p.25)
A wound must be allocated to an enemy model in base contact with a model attacking at the Initiative step. If there is more than one eligible candidate, one Wound must first be allocated to each model of the player being attacked before a model can be allocated another Wound. The remaining Wounds are then allocated by the controlling the models being attacked.
CHARACTERS
Characters and Assault
Characters can allocate hits to any models in base to base contact with them until no more models in base to base contact with them are available. Then follow the normal rules for wound allocation.
EXPERIMENTAL HOUSE RULES
SCHOOTING
Allocate Wounds & Remove Casulaties
Allocate Unsaved Wounds & Remove Casualties (p.15)
Next, allocate 1 Wound per model starting from the enemy closest to the firing unit. The model first have to take a Saving Throw, if it has one. Reduce that model's Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty. If every model in the unit have been allocated a Wound, and there's still Wounds to allocate in the Wound Pool, start back at the closest model in the unit still alive following the usual rule for wound allocation.
Fast Dice (p.16)
You can allocate Wounds for each group of similar models (group of models with the same Characteristic Profile and Wargears).
For example, a unit of 9 Space Wolves Grey Hunters in power armour (armour save 3+) including one with a meltagun plus a Space Wolves Wolf Guard in terminator armour (armour save 2+) comes under attack from a unit of Imperial Guard. They suffer a total of 13 Hits from a massed lasgun fire and 3 Wounds from an heavy bolter. The Wolf Guard is leading the squad and is placed closest to the enemy and the Grey Hunter with the meltagun is placed the furthest from the enemy. The shooting player decides he will resolve the lasguns Wounds first. Since there's 13 lasguns Wounds for a unit of 10 Space Wolves (including the Wolf Guard and special weapon), each model is allocated 1 Wound. After resolving those Wounds, 3 more Wounds will need to be allocated for the remaining models (remember it). The Wolf Guard takes is armour save and succeed. Next, the 8 Space Wolves without special wargear take their saves. 2 Grey Hunters don't succeed and are therefore removed as casualties. And finally, the Grey Hunter with the meltagun at the back of the unit take is save and succeed. Next, the 3 remaining wounds are allocated to the remaining Space Wolves starting at the closest. One wound is allocated to the Wolf Guard (which succeed his Saving Throw again) and 2 more to the closest Grey Hunters alive (1 is killed). Following the lasgun Wounds, The Wolf Guard, 5 Gey Hunters with regular wargear and 1 Grey Hunter with meltagun are still alive. The shooting player then allocate his heavy bolter shots starting at the closest model. One shot is allocated to the Wolf Guard and 2 to the closest Grey Hunters.
Blast, Barrage & Template Weapons
Blast (p.33): Once the final position of the blast marker has been determined, take a good look at it from above. Each model with its base fully of partially beneath the blast marker suffer one Hit.
To determine whether a unit wounded by a Blast weapon is allowed a cover save, always assume the shot is coming from the firing model.
Barrage (p.34): Once the final position of the Blast marker has been determined, take a good look at it from above. Each model with its base fully of partially beneath the blast marker suffer one Hit.
To determine whether a unit wounded by a Barrage weapon is allowed a cover save, always assume the shot is coming from the center of the blast marker instead of the firing model.
Template (p.52): Any model with its base fully of partially beneath the template marker suffer one Hit.
THE ASSAULT PHASE
Charge Sub-phase
Failed Charge (p.22)
If the initial charger is found to be further than its charge range from the enemy, the charge fails but the unit can still be moved to a distance up to the charge range roll following the normal charge rules.
Fight Sub-phase
Allocating Wounds (p.25)
A wound must be allocated to an enemy model in base contact with a model attacking at the Initiative step. If there is more than one eligible candidate, one Wound must first be allocated to each model of the player being attacked before a model can be allocated another Wound. The remaining Wounds are then allocated by the controlling the models being attacked.
CHARACTERS
Characters and Assault
Characters can allocate hits to any models in base to base contact with them until no more models in base to base contact with them are available. Then follow the normal rules for wound allocation.
Viper666- Messages : 34
Date d'inscription : 29/06/2010
Age : 43
Localisation : Richelieu
Re: Ce que la 6e edition aurait dû être (house rules)
J'aime bien votre wound allocation, mais ça reste une règle maison. Je dois avouer que j'aime bien la façon dont les règles foncitonne en 6e malgré les abus possibles.
Master Bishop- Messages : 1348
Date d'inscription : 20/01/2009
Age : 42
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