Parce que Alliés + Unbound c't'encore plus abus que la 6E...
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J'ai de la difficulté à voir quel pourrait etre l'avantage significatif d'une force qui respecte le FOC contrairement à une qui ne le respecte pas et qui fait de quoi d'absurdement violent.
-les objectifs tactiques ne sont en place que pour les 6 nouvelles missions de Maelstorm of war.
-chaque joueur a plusieurs objectifs tactiques a remplir en meme temps a chaque tour: dès qu'il en remplit un, il le défausse et en pioche (choisit?) un autre. On peut décider de se défausser d'un objo irréalisable par tour.
-on gagne des points a la fin du tour ou on a réalisé l'objo.
-la variété d'objo va du contrôle d'un objectif terrain a la fin du tour, à la réalisation de pouvoir psy, a l'élimination d'un perso ennemi ou d'un vehicule, à tuer des CM ou des volants et plus encore.
-phase de magie a la battle.
-invocation de demon possible (sauf tyty) mais risque pour vos fesses si vous etes pas demon vous memes!
-les objectifs tactiques ne sont en place que pour les 6 nouvelles missions de Maelstorm of war.
-chaque joueur a plusieurs objectifs tactiques a remplir en meme temps a chaque tour: dès qu'il en remplit un, il le défausse et en pioche (choisit?) un autre. On peut décider de se défausser d'un objo irréalisable par tour.
-on gagne des points a la fin du tour ou on a réalisé l'objo.
-la variété d'objo va du contrôle d'un objectif terrain a la fin du tour, à la réalisation de pouvoir psy, a l'élimination d'un perso ennemi ou d'un vehicule, à tuer des CM ou des volants et plus encore.
-phase de magie a la battle.
-invocation de demon possible (sauf tyty) mais risque pour vos fesses si vous etes pas demon vous memes!
So, last night someone from The Overlords Podcast group on Facebook posted these tidbits. Hopefully they don't mind if they're posted elsewhere. There's some interesting things to chew on here.
-- So Guys I heard from a pretty reliable source that got to sit down with the book for a few minutes here is what I can remember from what was said.
1. 4ed consolidate in to combat is in
2. If you fail to cast a power you can't cast it the rest of the game
3. Every unit including vehicles will now score
4. Unbound armies may not contest objectives
5. Lords of war are in
6. Escalation and stronghold remaine as they are now
7. Vehicles will be harder to kill the chart changes once more.
8. The book will come out in 3 options Art like warhammer visions, Fluff book, and one that only contains rules and that one is about as think as the current SM book.
9.difficult terrain is just -2 inches
10. Wound allocation has changed a bit.not super clear as to how.
11. D-weapons toned down but he was unclear as what that meant so from the sounds of it they will still be super ugly. --
spoke with my FLGS guy who talked to the GW rep this morning. Not all of my questions were answered, but here is what I heard that is not something already all over the internet. This assumes the GW rep had his facts straight, and the FLGS guy relayed them correctly via the game of telephone.
UPDATE:
Mission Cards
You pull three cards from the deck as does your opponent. If you accomplish the objective on the card, you draw another. You always have three cards in hand.
Battle Brothers
Eldar/DE
Chaos/Daemons
All Imperium
All others were convenience, desperate or apocalypse.
No answer as to whether you can join units of battle brothers.
Psychic Phase
Roll a D6 and add the total mastery levels of all your psykers. You get that many power dice and your opponent gets that many DTW dice.
To cast a power, you need to roll a 4+ for every warp charge of the power you're using. So warp charge 2 = two 4+, meaning you'd need 4 power dice to have an average shot.
Your opponent dispels the power with a roll of a 6 on their dice. So the more dice they have, the more shots they get at rolling that 6 to cancel out that critical power. I was told that the mastery level of the psyker dispelling the power lowers the roll needed to dispel it. So a ML2 psyker dispels on a 5+, ML3 on a 4+. etc...
That is what I was told.
That seems wrong to me because Fateweaver, Eldrad and Ahriman could dispel anything on a 3+. More likely, I would think you compare mastery levels between the casting psyker and the dispelling psyker, and apply a bonus that way. This is conjecture. What I wrote above is what I was told.
What I also don't know is if there is a dice limit a psyker can use to cast or dispel a power based on their mastery level. I also don't know if you need two 6's to dispel a ML2 power. I assume you do.
You would figure Adamantium Will would give you +1 to DTW for powers cast at a unit with that rule.
Jink Save
Jink is a 4+, however it is no longer always on. You must declare a jink to claim it, and if you do so, it's snapshots only in the next phase.
Sweeping Advance
Unchanged. You do not consolidate into a new combat.
Cypher le déchu a écrit:Les 3 livres pour facilités la consultation.
midget_overlord a écrit:100$ ça ne me surprendrais pas.
Arkilan a écrit:Si c'est aux alentour de 90$ pour les trois livres, je les prendrait bien. J'ai juste acheté le petit livre depuis que je joue et j'aimerais bien avoir une grosse version.
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