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[Rumeurs] Codex Space Marine Septembre 2013

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Message  Cypher le déchu Sam 3 Aoû - 9:18

Pour la news mois de Septembre c' est le nouveau Codex: Space Marines.

- Il y aura 7 variantes éditions limités. 6 d'entre eux couvriront pour les chapitres de la 1er fondations, tandis que le 7e aura les Black Templars comme couverture.

- Nouvelle gamme d'armes: les armes Grav. Je crois que c'est une plaies contre les grosses sauvegarde d'armure .En gros, elles blessent en fonction de la sauvegarde d'armure. Les terminators seraient donc considérés comme ayant une endu de 2. à cause de leurs 2+ les marines 3+ ect....

- Chapitres Premières fondations vont recevoir une sections pour chacun d'eux , alors j'espère que cela peut être considéré comme le Codex: Space Marines au lieu de Codex: Ultramarines. Cela permettra également de montrer à une règle appelée Tactiques de Chapitre, dont les effets dépendent du chapitre en cours de lecture.

- Il y a un nouveau type d'armure qui à première vue semble être quelque part entre un terminator et un dreadnought - regardant de plus près, toutefois il apparaît qu'il va sur l'alimentation de l'armure d de marine .( là je vois pas ce qu'il veut dire)
- Cette nouvelle armure peut être armé de 2 façons, en fonction de l'utilisateur. La version dévastators a soit un bolter ou des lance-missiles montés sur l'armure de torse, tandis que les gantelets peuvent être armés avec des bolter lourds, canons laser ou canons grav. La version d'assaut a une gamme de bolter ou lanceurs à fragmentations montés sur le plastron de l'armure, avec des foreuses d'assaut montés sur les gantelets.( poings tronçonneurs?)

- Il y a 2 nouveaux tanks AA. Un dont les anciens combattants seront déjà familiarisés: les hunter , armé d'un lance-missile AA. L'autre tank monte à la place 2 tourelles tri-canon.

- Il y a une nouvelle escouade tactique. Beaucoup d'options que vous attendez, mais dont l' intérêt particulier sera probablement le pistolet et à la carabine grav .

- Une nouvelle équipe plastique de vétéran d'appuis.

- Un nouveau kit plastique de Vanguard vétéran .

- De nouveaux personnages en plastique: un capitaine, un bibliothécaire et un chapelain .

si la moitiés des choses annoncés est réel ça devrait être intéressant .


Dernière édition par Cypher le déchu le Lun 5 Aoû - 10:42, édité 1 fois
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Message  Don Kharsi Sam 3 Aoû - 12:15

J'ai hâte! Very Happy 

Pas sur que j'aimerai les armes grav si ça fait vraiment ce que ça dit... Pas dans le sens que je n'en prendrai pas parce que c'est pas bon, mais je trouve que les armures 2 sont déjà assez cher comme ça en points, et il y a tellement de trucs qui enlèvent ton armure et qui sont ap 2, que souvent ça vaut pas la peine. Si en plus avoir une armure de 2 est un désavantage contre le codex sm, hum... Enfin on verra bien!
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Message  Badruk Lun 5 Aoû - 10:41

Ce sera un très gros release, l'an passé c'était la boîte ed Dark Vengeance, alors ils veulent accôté le revenus de l'an passé.

Image aurait déjà été vu pour le White Dwarf de Septembre, image semblerait montrés des Space MArines en power armour mais plus bulky, avec bcp de power weapons.
Des dessins du Games Day 2004 serait le concept de unités, on voit un SM avec des missiles attaché au épaules ou un marine avec 2 assault cannons, comme le comteptor Dreadmought
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Message  Badruk Mer 7 Aoû - 11:40

Faeit 212 a écrit:Space Marine Codex
176 pages!!!!! $58
by Robin Cruddace
Cover pic is a close up Ultra Marine pointing forward into battle

War Zone: Damnos
by Phil Kelly
68pages $33

Space Marine Stalker/Hunter
$65
The three barreled Stalker and the Single large barreled Hunter

Space Marine Reclusiam Command Squad
$90
Includes Razorback 5 man command squad and a space marine chaplin

Space Marine Captain
1 model $30

Space Marine Librarian
1 model $30

Space Marine Strikeforce
39 models $220

Space Marine Centurion Devastator/ Assault Squad
3 models $78

Space Marine Tactical Squad
10 models $40

Space Marine Sternguard
5 models $50

Space Marine Vanguard
5 models $40
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Message  Cypher le déchu Mer 7 Aoû - 12:48

War Zone: Damnos a écrit:

Intéressant, je crois que je vais prendre ça et le codex. Pour le supplément Damnos es ce qu'il est prévu une sortie papier et si oui dans un avenir rapproché.
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Message  Badruk Mer 7 Aoû - 13:18

J'ai hâte de voir les figurines Vanguard surtout en plastique, elle va surement remplacé celle des Assault qui est TRÈS vieille!
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Message  Cypher le déchu Jeu 8 Aoû - 8:48

Photos de quelques nouveautés donc un tank anti-aérien.

[Rumeurs] Codex Space Marine Septembre 2013 625478_10151828912631449_1446618505_n

Photos des centurion qui sont en gros des Oblitérator loyaliste. Bof, cher en $ comme toujours. Perso, je ne suis pas fan on dirait des grosses mascottes.

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Message  Badruk Jeu 8 Aoû - 9:08

Des minis Dreadnought!
Je les trouve pas si pire, surtout si tu regarde leur roles.

Dommage que les 2 photos soient la version Assault des figurines
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Message  Don Kharsi Jeu 8 Aoû - 14:09

Elles sont jolies! Ça doit être dur de courrir avec ça...
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Message  Badruk Ven 9 Aoû - 8:16

D'autre images!
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Message  Don Kharsi Ven 9 Aoû - 12:13

Oh nice!!! Malade, les hq!!
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Message  midget_overlord Ven 9 Aoû - 18:57

Les 3 HQ en plastique en plus.

Le plus vite qu'ils peuvent se débarasser (sinon au moins améliorer) finecast, le mieux pour tout le monde.

Les joueurs marines doivent être content, entre les sternguards et les vanguards, je m'attends à voir des tonnes de conversions de capitaines, veterans et sergents et autres modèles, avec toutes les options disponibles, ça va être malade.
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Message  Dan Ven 9 Aoû - 20:11

A SPACE MARINE INSIDE OF A SPACE MARINE!!!!

Oh god, je croyais que cette vidéo n'était qu'une joke...
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Message  Cypher le déchu Dim 11 Aoû - 9:08

En voilà d'autres :

#1 – Rules for the Centurions
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.


#2 – Black Templars & Centurions
Moreover, there are more details on the Codex itself from GW-Fanworld. Two things stand out.

Black Templars are indeed rolled-up in the Space Marines Codex
Black Templars will be able to take Centurions
1. Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.



Pour ceux qui se posent la question de la taille du socle des centurions il est mis qu'ils pourraient prendre un Land Raider en transport assigné. Quant à la version limité du codex avec une couverture Black Templars cela s'expliquerai par le fait que les Black Templars auraient une section propre à eux dans ce nouveaux codex. Enfin dans les autres infos marquer ici (j'ai un peu la flemme de tout traduire) les Black Templars, White Scars, Salamanders, Ultramarines, Iron Hands, Imperial Fist et Raven Guard auraient chacuns deux règles spéciales propre à eux dans les tactiques de combat.


J'ai aussi vu sur un autre site que les armes grav sont toutes PA2 et qu'il y aurait un amp-grav (amplificateur gravitique?) qui permettrais des relancer les jets pour blesser (je suppose que c'est juste les jets ratés) et que l'on prend la valeur de svg et non l'endurance pour résoudre les tirs.
La nouvelle escouade tactique à part les arme gravitron, un Sm reste un Sm. Selon la rumeur le nouvelle boites tactique aurait tous les uptdate possible pour une escouade tactique ce qui reste quand même un gros + si cela s'avère exact.
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Sternguard
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Message  Cypher le déchu Mar 13 Aoû - 8:19

Je crois que l'on va revoir un peu plus du marine sur les tables avec ça.

UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper. -SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.

CHAPTER ABILITIES - Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.

- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.

- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.

- Ultramarines choose from one of the following donctrines: a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits. b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet. c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).

- White Scars bike equipped Captain makes 1 bike squad troops - Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS 6 new Chapter Relics Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army. a écrit:
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Message  Don Kharsi Mar 13 Aoû - 10:24

Nice, pleines de tactiques différentes qui viennent de s'ouvrir aux vanilles!
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Message  Cypher le déchu Mar 13 Aoû - 12:43

Le bout qui manquait pour les salamender

SALAMANDER CHAPTER TRAITS:
Get to re-roll any failed Armor Saves from flame based weapons. (Flamers, Meltas, etc, as per page 56 of the Rulebook) Their flame weapons (Flamers, Meltas, etc, as per page 56 of the Rulebook) get to re-roll any failed To-Wound rolls or Armor Penetration rolls that fail to cause a Penetrating or Glancing Hit.

Any Character gets to Mastercraft one weapon for free.

VULKAN HE'STAN: Vulkan gives the Mastercrafted ability to Meltaguns, Combi-Meltas, and Multi-Meltas. Otherwise essentially the same. a écrit:
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Message  Cypher le déchu Dim 25 Aoû - 19:53

Bon voici les couvertures du prochains codex. Vous aurez le choix, je pense que ce sera par-contre pour un temps limité.

Je ne trouve plus la couverture pour les black templar qui était visible, sinon en attendant les autres couvertures

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Voici des trucs tiré du CODEX donc ce serait de l'officiel



The Space Marine Strikeforce is the replacement for the Battleforce. However, it's focused on being a kind of "starter army" box built around a theme of some kind.Every army will get one (possibly more) eventually that will be named after something relevant to that army (example: Wraithhost for Eldar).
General Information:
240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters
Assault Centurions have Move Through Cover
Codex: Space Marines is largely in line with Codex: Dark Angels points wise.
176 Pages in their copy of the codex (same as rumored)
Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.
Artwork is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.
Some of the classic Black and White was colored, but a lot of new art too.
Book is in sections for each founding chapter (plus the Black Templars)) and a large number of the Successor Chapters to help players know who should be using what rules.
Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.
"Equivalent to Forge World background" in terms of fluff.
Forgeworld fluff included in the codex.


Warlord Traits (Only One Chart for the Codex):
1. Angel of Death - Warlord and his unit have the Fear special rule.
2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn.
3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single friendly unit from Codex: Space Marines within 12" of the Warlord may re-roll any failed to-hit rolls.
4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.

Chapter Tactics
Successor Chapters - You use whatever chapter tactics of your parent chapter. The ONLY Exception is the Black Templar.
Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.
Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramariens and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."
COUNT AS: If you want to use Vulkan in a Ultramarines army you have to play use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics. In short, Special Characters are locked to their specific Chapter Tactics.


Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.

White Scars -
Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.


Imperial Fists -
Bolter Drill: Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.
Siegemasters: Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.


Black Templars -
Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.


Iron Hands -
The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.


Salamanders -
Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
Master Artisan: During the army selection each character in this detachment may upgrade on of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.


Raven Guard -
Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.


Special Characters:
Marneus Calgar:
+25 Points
Artificer Armor standard (2+)
God of War: May use a single Combat Doctrine twice per game
Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
Terminator Armor is 10 points and doesn't prevent sweeping advances.Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.


Captain Cato Sicarius:
-15 points
Surprise Attack: +1 to Reserve Rolls
Weapons still the same
Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
May still use the Coup-de-Grace with his sword.
Lost Rites of Battle
Warlord Trait: Imperium Sword


Tigirius:
-65 points
+1 Wound
Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
ML3
Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
Rod of Tigiruis: Same as before with the addition of Soulblaze
Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
Warlord Trait: Storm of Fire


Cassius:
Zealot
All equipment the same
Warlord Trait: Angel of Death


Telion:
Chapter Tactics: Ultramarines
Same points cost
Same rules


Sergeant Chronus:
-20 points
+1LD
His vehicle gains It Will not Die


Khan:
-35 points (bike is still 20 point upgrade)
Bike does D3 Hammer of Wrath hits
Furious Charge
If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
Khan makes all bike squads who are 5 bikes or more count as troop choices.
Warlord Trait: Champion of Humanity


Vulkan:
The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
Lost Digital Weapons
No longer Master Crafts Thunderhammers
Warlord Trait: Iron Resolve


Shrike:
-10 points
Stealth
Before deploying Shrike can only join a Jump Infantry unit
Lost Fleet
Weapons stayed the same
Warlord Trait: Angel of Death


Lysander:
+30 Points
No more Bolter Defenses
Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
Same wargear
Warlord Trait: Champion of Humanity


Chapter Master Pedro Kantor:
+1 Attack
Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuses that the Chapter Banner gives.
Still has Hold the Line (Crimson Fist Sternguard Veterans are scoring)
Same Wargear and points
Warlord Trait: Iron Resolve


Helbrecht:
+5 points
+1 WS
Rites of Battle - Gone
Crusade of Wrath: Once per game, during the Assualt Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
Sword of the High Marshalls is the same
Legacy of Dorn (+D3 attack on the charge) same


Grimaldus:
-10 Points
-1 BS
+1 Wound
-1 Attack
It will Not Die (replaced "Only in Death Does Duty End")
Zealot
Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.


Emperor's Champion:
Uses HQ Slot
+50 Points
2+/4++
Black Sword: AP2, Mastercrafted
Combat Stances: Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy; Slay the Heretic - Rolls of 6s to wound are Instant Death
Bolt Pistol gives extra attack (unless using Smite the Unclean)


A Quick Summary of what Black Templars Gained and Lost (this list may not be complete):
Losses:
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade

Gains:
+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Thunderfire Cannon
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadership increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same


Cypher le déchu
Cypher le déchu

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Message  Dale Lun 26 Aoû - 13:16

Ça semble comme quoi je vais devoir me mettre a peinturer une armée de Iron hands...

Dale

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Message  Don Kharsi Mar 27 Aoû - 10:49

On dirait que j'ai hâte de jouer Tigirius Laughing 
Don Kharsi
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Message  Cypher le déchu Mar 27 Aoû - 11:08

On dirait que j'ai hâte de jouer Tigirius a écrit:
Tu parles de Tigus des Ultramarant. What a Face 

Il y a effectivement plusieurs trucs sympa et le codex sort dans moins de 2 semaines. Je n'ai pas vu s il y a des cartes psychique prévu spécialement pour les marines.

Les Whites scar seront aussi tr'es intéressant avec ce codex et je me demande ce qu'ils vont bien pouvoir faire de plus avec le supplément white scar prévu un peu après le codex.
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