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    [Rick Priestly] Beyond The Gates of Antares

    MARC C
    MARC C


    Messages : 3432
    Date d'inscription : 15/07/2009
    Localisation : Montréal | Métro Honoré-Beaugrand

    [Rick Priestly] Beyond The Gates of Antares Empty [Rick Priestly] Beyond The Gates of Antares

    Message  MARC C Sam 12 Jan - 12:02

    Un Kickstarter impliquant nul autre que Rick Priestley (créateur de 40K entres-autres).
    http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares

    GoA is a wargame designed anew for the twenty-first century – a fresh look at the raw mechanics of tabletop wargaming featuring a fluid combat status system and interleaved turn sequence that facilitates continuous play for both sides. Rival forces act and react in a series of triggered actions that quickly draw both sides into simultaneous fire fights and close quarter fighting. The mechanics are designed to enable rapid progress using forces of around fifty or so models a side, including futuristic fighting machines, vehicles and point-defence weaponry as well as human troopers – the game is infinitely scalable to facilitate battles as large as can possibly be imagined and is detailed enough to facilitate skirmish gameplay too.



    AN OUTLINE OF FACTION FORCES

    Concord factions - CoCom strike units are recruited and provisioned by the CoCom and have a military level of equipment - because all Concord fighting troops are volunteers (or in effect mercenaries) they tend to comprise Revers, various types of Pans - mostly from within the Concord but not exclusively - ditto types of Sims - and a significant element of sentient machines notably WarDrones. Concord exploratory and mission specific units are more likely to be mercenary units (effectively warbands or professional hired fighters) and have a more variable but individual level of equipment and fewer sentient machines. NuHu can appear in both - but have a role of 'special advisors' and sometimes as technicians or investigators. For example, a mission might be to accompany a NuHu survey team to a newly discovered world to project it whilst it conducts a cultural analysis of the native population, a bio-assessment, or some such task.

    Isorian faction - the Isorians are essentially a breakaway group of the Concord and they are similar in respect of how the forces operate.The difference is that the Isorians have direct contact with a different group of alien and have developed some unique technologies that are incompatible with the Concord (for various reasons - but mostly I think of this as a giant 'software bug'). This includes Isorian phase-armour - which is the basic armour type for the military arm of the Isor.

    Freebooters - Shard and ExCon - these are traders, gunrunners, occasional mercenaries, criminal gangs, and working adventurers - in other words guys whose prime motivation is to look after themselves. I have made these two separate factions corresponding to those who work within the Concord and those who don't - but I'm tempted to amalgamate them, as I'm not sure there's enough essential difference. In the meta-game some of the episodes would invite the Freebooters to enter results for one of the other factions -and they would pick up the benefits from the faction they support. This would neatly divide Freebooter factions anyway, and would enable Freebooter players to 'play the field' - making them really mercenary and opportunistic - which I rather like! Anyway - mostly Revers but also Pans, Sims and renegade aliens - some sentient machines but not universal.

    Determinate - I currently have this as one faction in the game - but really it's representing a loose alliance of mostly Pan civilisations that maintain their independence outside of the Concord and Isorian Shards. Their forces would be mostly made up of the Pan or Sim type specific to one world - and might have a military or mercenary type of organising depending upon type. The potential here is for a huge number of distinct armies - as well as mixed 'allied' forces for players who prefer to mix - but some of the Determinate forces will be extreme isolationists - such as the Gwar. To start with we'll make models for Determinate forces that are less rabidly specie-ist (is that a word!) as otherwise we have to make very large numbers of models to facilitate play. There is obviously the potential for us to divide Determinate forces into separate factions - but the players can drive that i.e. if enough players want a 'Gwar' faction then the Gwar will go it alone.

    Vorl Orde - the Vorl - and most pure alien species - will have forces of that species - these might include mercenary human types in some cases - but not on the whole. The Vorl shock troops are A-G troops (anti-grav) and these are the troops most likely to be encountered in military type conflicts. I am picturing the Vorl as quite a militarised race – divided into a number of Orde which might occasionally fight amongst themselves, especially where the Prime Orde (if that is the term) is weakened in some fashion.

    - Rick Priestley
    Tarkand
    Tarkand


    Messages : 1619
    Date d'inscription : 18/05/2010
    Age : 43
    Localisation : Chambly

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    Message  Tarkand Sam 12 Jan - 12:13

    Je suis peut-être le seul, mais j'ai un gros vibe Infinity en lisant ça.
    MARC C
    MARC C


    Messages : 3432
    Date d'inscription : 15/07/2009
    Localisation : Montréal | Métro Honoré-Beaugrand

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    Message  MARC C Sam 12 Jan - 12:34

    Tarkand a écrit:Je suis peut-être le seul, mais j'ai un gros vibe Infinity en lisant ça.

    Ben c'est clair qu'il y a certain éléments qui semblent similaire mais ça ne fonctionne pas du tout de la même façon. L'échelle du jeux est plus dans les eaux de 40K - 50 modèles par côté avec des véhicules et walkers. Possibilité de faire des parties APO.

    Petit vidéo pour comprendre le système de base :
    http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares/posts
    Beaker
    Beaker


    Messages : 1410
    Date d'inscription : 15/02/2010
    Age : 51
    Localisation : Montreal

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    Message  Beaker Sam 12 Jan - 13:21

    C'est pas mal comme Epic. Le problème avec Epic est que les parties sont longues (5-10 heures !) à 5000 pts, mais il y a beaucoup plus des occasions pour la stratégie.
    MARC C
    MARC C


    Messages : 3432
    Date d'inscription : 15/07/2009
    Localisation : Montréal | Métro Honoré-Beaugrand

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    Message  MARC C Sam 12 Jan - 20:06

    Beaker a écrit:C'est pas mal comme Epic. Le problème avec Epic est que les parties sont longues (5-10 heures !) à 5000 pts, mais il y a beaucoup plus des occasions pour la stratégie.

    Je pense pas qu'une partie « standard » de GoA va durée plus de 2 heures. De toute façon le jeu est fait pour faire des parties de skirmish à APO. Donc 5-10 heures pour une partie de niveau APO c'est normale que ce soit GoA, Epic ou 40K...
    MARC C
    MARC C


    Messages : 3432
    Date d'inscription : 15/07/2009
    Localisation : Montréal | Métro Honoré-Beaugrand

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    Message  MARC C Dim 13 Jan - 11:11

    Un peu plus de détails sur le fonctionnement du jeu :

    Combat Status : http://vimeo.com/57253737
    Actions : http://vimeo.com/57224899
    MARC C
    MARC C


    Messages : 3432
    Date d'inscription : 15/07/2009
    Localisation : Montréal | Métro Honoré-Beaugrand

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    Message  MARC C Jeu 17 Jan - 8:50

    La figurine speciale incluse avec une participation au Kickstarter
    http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares/posts/387795

    Contenu sponsorisé


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    Message  Contenu sponsorisé


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