Only one entry for Sentinels, no armor upgrade, closed cabin has no game effect but is just cosmetical.his is from a supposed playtesting document I was able to flip through ( I have no way to verify that this was actually a real playtesting document, but I thought most of it sounds pretty reasonable):
Company Command is now the only, real“ HQ you can chose but you can swap the Commander for a Lord-Commissar.
Primaris Psyker are now Advisors, Bodyguards are gone .
Only Cadian named characters in this document.
Salamander is in as transport for CCS/PCS, open-topped Chimera with Autocannon, transports 6.
Engineeers are Elite now (but 1-3 per slot), can buff squads in the vicinity (think Force Field and such).
Priests must join a squad and won’t take HQ slots.
Veterans, get some lose some“. Size 5-10, can take 1 heavy wepaon or 1 special weapon per 5 soldiers. Bastogne is gone but every Veteran Sarge can give orders now. Can still take shotguns and get option to take pistol & CCW. New Veteran ability allows charging out of transport.
Special Weapon and Heavy Weapon Squads are now 10 men each.
Vendetta is gone, instead Valkyries can take the Vendettas-loadout for +45 points.
Thunderer/Destroyer is in, Thunderer is a cheap Demolisher with nothing but a hull-mounted Demolisher cannon. Destroyer is a dedicated tank hunter with a laser-lance weapon. Have a, hull-down“ rule that makes them extremely hard to kill if in cover, seem to be area-control units.
There was talk about a new Cadian Veteran plastic set, 5 miniatures with all options.
Heavy Weapon Squad will be repacked to include one sprue of standard Cadian infantry.
Special Weapon Squads might get their own box with a new special weapon sprue (which is also used for Veteran box).
Dernière édition par Cypher le déchu le Sam 8 Mar - 23:19, édité 1 fois