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| | [Rumeurs] CodexSpace wolf | |
| | Auteur | Message |
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Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| | | | Dale
Messages : 90 Date d'inscription : 01/05/2013
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 21 Juil - 10:32 | |
| Ouais, un mélange entre le devant du caestus assault Ram et du cockpit du stormtalon.
Tu est ma principale source d'information sur les choses à venir Fred, ne lâche pas! | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 21 Juil - 11:59 | |
| Merci, car depuis un bout, je me demande si les gens sur le forum lises les commentaires. Sinon, voici d'autres rumeurs: Cette année, il y a vraiment de la nouveauté pour 40k. - Citation :
- Stormwolf - Fast Attack - Points = Land Raider minus 35
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover, Transport)
Wargear: Twin-linked helfrost cannon Twin-linked lascannon Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts Ceramite Plating
Special Rules: Assault Vehicle Power of the Machine Spirit
Transport: Transport Capacity - sixteen models Fire Points - none Access Points - One ramp at the front of the hull
Stormfang Gunship - Heavy Support - Points = Land Raider minus 30 BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover Transport)
Wargear: Helfrost destructor Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts Two Stormstrike missiles - May be replaced with a twin-linked lascannon for 15 pts Ceramite Plating
Special Rules: Power of the Machine Spirit
Transport: Transport Capacity - six models Fire Points - none Access Points - One at rear of the hull
Helfrost cannon dispersed - R24" S6 AP3 Heavy 1, Helfrost, Blast focussed - R24" S8 AP1 Heavy 1, Helfrost
Helfrost destructor dispersed - R24" S6 AP3 Heavy 1, Helfrost, Large Blast focussed - R24" S8 AP1 Heavy 1, Helfrost, Lance
Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play Encore d'autres: - Citation :
- via an must remain anonymous source on Faeit 212
Your information on space wolves main units is a bit off.
Grey Hunters are not cheaper, they are still 15/model.
They come with Bolter, Bolt Pistol, grenades, ATSKNF, Counter Attack and Acute Senses.
They can have one model upgraded to a Wolf Guard, for +10 points, who gets +1Ld/attack and access to wargear. (Same as veteran sergeants, except that if not taken, there isn't a "character" in the unit the way normal sergeants are).
They can take 1 special weapon, or 2 at 10 man. They are limited only to special weapons and not heavy as per normal. They pay the same points as space marines now, not a discount and not a free one at 10.
They can also take plasma pistols at 1 per 5 in addition to special weapons.
They can swap their bolter for a chainsword at no cost, on a model-by-model basis, and it specifies that it must also be represented on the model.
Wolf banners are still in, but aren't as good and cost 15 points not 10.
Bloodclaws are 13 points per model, minimum 5 up to 20. Similar as above for upgrades. Unlike what's in stormclaw, if you upgrade a Bloodclaw to a Wolf Guard he gets +1 WS and BS (to take him to 4/4). They have rage now instead of their former +d3 attacks on the charge.
Wolf Guard terminators are now an entry, as are Wolf Guard non terminators, so no mixing and matching. No more pack leader separating of Wolf Guard to join other squads. Just upgrades in unit.
While I'm sure that a lot of people will be flipping over the loss of certain iconic character elements for space wolves, the new stuff in the book isn't just "Wolf This" "Wolf That" and they still remain sufficiently divergent from normal marines, with points costs that are now in line with them. Though I won't deny that they definitely were toned down in a lot of ways (that they weren't really overpowered in by any real means) they have been compensated for by gaining access to things like space marine AA tanks, a new flyer and some really nifty formations.
Logan Grimnar and Bjorn are Lords of War. | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 21 Juil - 20:31 | |
| - Citation :
- Je me permets de faire un petit résumé de ce qui est dit pour les ceusses qui n'aiment pas la langue de Shakespeare :
* Augmentation de la taille des unités (aucune indication sur laquelle / lesquelles / le nombre de loulous, etc...)
* Équilibrage du coût en point de l'équipement avec les autres chapitres SM déjà actualisés en V6 (donc vraisemblablement une réduction du coût de certains équipements / unité / véhicule sur ce qui est déjà fait en V6)
* Pas d'ajout de volant et le seul disponible serait le Thunderhawk ou FW (Stormeagle / Fireraptor / Caestus).
* Ajout d'une créature qui serait apparentée aux loups (sans aucun précision (ça veut dire qu'on en a vraiment aucune idée du qui, quoi, comment, pourquoi, ....).
* Ajout d'une nouvelle arme (qui pourrait être apparentée aux armes gravition, sans plus de précisions).
* Ajout d'une Relic Space Wolves sous la forme d'un tank (sans plus de précisions).
* Réajustement des pouvoirs psychique Space Wolves (vers le bas), réajustement ou retrait pure et simple de la bannière du loup.
* Logan et Ragnar en finecast (je suppose sous-entendu refait ?) | |
| | | Don Kharsi Admin
Messages : 3725 Date d'inscription : 20/01/2009 Age : 42
| Sujet: Re: [Rumeurs] CodexSpace wolf Mar 22 Juil - 12:42 | |
| Il est joli le nouveau véhicule! Pas très aérodynamique, mais joli. | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Mar 22 Juil - 12:51 | |
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| | | BadKephren
Messages : 115 Date d'inscription : 23/10/2011 Age : 43 Localisation : Brossard
| Sujet: Re: [Rumeurs] CodexSpace wolf Mar 22 Juil - 17:17 | |
| haha pas pire celle la fred | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 28 Juil - 9:38 | |
| - Citation :
Keep in mind: My source only had a few minutes alone with the book, and there is an enormous amount of information in a codex, so they couldn't get everything. If anything more makes it to me, I will edit the OP.
General Information about Codex: Space Wolves Sagas are out, replaced with Warlord Traits 6 new Space Wolves Tactical Objectives New Space Wolves Psychic Discipline: Tempestas (Source didn't get any actual rules though)
'Space Wolves Unleashed' Detachment FOC: Identical to standard FOC, except may take up to 6 HQs May re-roll Warlord Traits Each unit joined by an Independent Character rolls a d6, on a 6+ that unit gains Outflank. Troops choices get +2 on this roll.
Great Company Formation: 1 Wolf Lord 1 Wolf Guard Battle Leader 1 unit of Wolf Guard 5 units of Grey Hunters 1 unit of Wolf Scouts 5 units chosen from [Blood Claws, Swiftclaws, or Skyclaws] 2 units of Long Fangs Grants two special rules, source did not get them
Space Wolves Relics (Source didn't get rules, just name and type of item) Armor of Russ (Armor) Bite of Fenris (Bolter with two fire modes) Black Death (Frost Axe, Rule: Whirldwind of Death) Helm of Durfast (Wargear) Fangsword of the Ice Wolf (Frost Sword) Wulfenstone (Wargear)
Logan Grimnar - Lord of War - Points = Land Raider Epic new model, comes with a sort of grav-chariot called 'Stormrider' pulled by two enormous Fenrisian wolves, but he can be used without it as well. Stormrider - Points = Land Speeder + 20 Treated as a vehicle, didn't get AVs, has a 4+ Invulnerable save and cannot suffer Penetrating hits (all Pens are reduced to Glances). Gives Logan 4 S5 Ap- attacks on a turn when he charges. Logan loses Deep Strike if he takes Stormrider Lots of other cool rules, but didn't get those.
Njal Stormcaller No new model shown in codex Looked to be mostly the same, no specific information
Ragnar Blackmane No new model shown in codex Also looked to be mostly the same, no specific information
Ulrik the Slayer No new model shown in codex Also looked to be mostly the same, no specific information
Canis Wolfborn Again, looked to be mostly the same, no specific information
Harald Deathwolf The resin Thunderwolf Cavalry character model assigned a name Didn't get the rules/stats.
Bjorn the Fell-Handed Epic new plastic model, part of a box that makes a regular SW Venerable Dreadnought, Bjorn, or a new special character Dreadnought named 'Murderfang'. No longer becomes a VP objective when he dies.
Wolf Lord Mostly the same, no specific information.
Rune Priest Mostly the same. Specifically noted as starting at Mastery Level 2. No other information.
Wolf Priest Mostly the same, no specific information
Wolf Guard Battle Leader Mostly the same, no specific information
Blood Claws Pack 12 points per model Wolf Guard Leader upgrade available May take a Stormwolf as a Dedicated Transport No other information
Lukas the Trickster No specific information, probably the same.
Grey Hunters Pack 14 points per model with a Bolter and Bolt Pistol Any model may add a Close Combat Weapon for +2 points One Special weapon per full five models still, but costs raised to same as C:SMs Wolf Guard Upgrade available May take a Stormwolf as a Dedicated Transport No other information
Dreadnought Not sure, but might have an option for a Helfrost Cannon Otherwise similar to old codex, no other information
Murderfang - Points = Vindicator + 20 Crazy-awesome special character Venerable Dreadnought Wolverine + Dreadnought + Extra Insanity = Murderfang WS5 BS3 S6 F12 S12 R10 I4 A4 HP3 Wargear: Searchlight 'Murderclaws' with underslung Storm Bolter and Heavy Flamer Special Rules: Furious Charge It Will Not Die Rage Rampage Murderlust Options: May take a Drop Pod 'Murderclaws' - A pair of enormous, even for a Dreadnought, Lightning Claws made of 'alien ice that never melts or loses sharpness' S7 AP2 - Melee, Master-Crafted, Shred, Specialist Weapon
Venerable Dreadnought Definitely has an option for a Helfrost Cannon Can also have an enormous Power Axe and Storm Shield, said to look incredible. Some special rules, but didn't get them
Iron Priest No new model shown in codex Options appeared to be nearly identical to old codex, probably a couple points changes though Can take a unit of 1-5 Servitors, rules also looked the same as old codex No other information
Lone Wolf Rules nearly identical to old codex, didn't get points cost Owning player no longer gains a VP if they die No other information
Wolf Guard Pack This unit is just for Wolf Guard in Power Armor. Same cost per model as before Have a similarly wide array of options as in the old codex, couldn't get specifics though May take a Stormwolf as a Dedicated Transport
Wolf Guard Terminator Pack What it says on the tin, Wolf Guard in TDA 33 points per model with Storm Bolter and Power Weapon base Options (any model in the unit can take these, this isn't all of the options though): Thunder Hammer & Storm Shield - 15 points Pair of Wolf Claws - 15 points Power Fist - 10 points Frost Axe - 5 points Frost Sword - 5 points Combi-weapon - 5 points Heavy Flamer - 10 points Assault Cannon - 20 points Cyclone Missile Launcher - 25 points May take a Stormwolf as a Dedicated Transport
Arjac Rockfist Mostly the same, no specific information
Wolf Scouts Source totally forgot to look at them. Sorry guys.
Swiftclaw Pack -5 points per model from old codex Otherwise similar to old codex, no other information
Skyclaw Assault Pack -3 points per model from old codex Otherwise similar to old codex, no other information
Thunderwolf Cavalry -10 points per model from old codex Otherwise similar to old codex, no other information
As noted previously: Stormwolf - Fast Attack - Points = Land Raider minus 35 BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover, Transport)
Wargear: Twin-linked helfrost cannon Twin-linked lascannon Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts Ceramite Plating
Special Rules: Assault Vehicle Power of the Machine Spirit
Transport: Transport Capacity - sixteen models Fire Points - none Access Points - One ramp at the front of the hull
Stormfang Gunship - Heavy Support - Points = Land Raider minus 30 BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover Transport)
Wargear: Helfrost destructor Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts Two Stormstrike missiles - May be replaced with a twin-linked lascannon for 15 pts Ceramite Plating
Special Rules: Power of the Machine Spirit
Transport: Transport Capacity - six models Fire Points - none Access Points - One at rear of the hull
Helfrost cannon dispersed - R24" S6 AP3 Heavy 1, Helfrost, Blast focussed - R24" S8 AP1 Heavy 1, Helfrost
Helfrost destructor dispersed - R24" S6 AP3 Heavy 1, Helfrost, Large Blast focussed - R24" S8 AP1 Heavy 1, Helfrost, Lance
Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play
Land Speeder Squadron Same as Codex: Space Marines
Fenrisian Wolf Pack Nearly identical to old codex, no specific information
Long Fangs Pack Couple of new options for squad leader, who is now called a 'Long Fang Ancient' Source did not get if they had an option for Flakk Missiles Might be able to take a Stormwolf/Stormfang as a Dedicated Transport, not sure about this though Otherwise nearly identical to old codex, no other information
Predator Same as Codex: Space Marines
Whirlwind Same as Codex: Space Marines
Vindicator Same as Codex: Space Marines
Land Raider and variants Same as Codex: Space Marines
Rhino and Razorback No Helfrost Cannon option for the Razorback, same as Codex: Space Marines
Drop Pod Same as Codex: Space Marines
Notable Exclusions from Codex: Space Marines No Stormtalon No Storm Raven No Hunter or Stalker Space Wolves AA options: Stormwolf, Stormfang, ADL gun emplacement, and Allies | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 28 Juil - 14:43 | |
| | |
| | | Dale
Messages : 90 Date d'inscription : 01/05/2013
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 28 Juil - 17:34 | |
| ok... un dreadnought avec un bouclier et une hache... je suis vendu... déjà que les dreadnoughts ont une place très importante dans mon coeur de façon général.
Je splasherait des alliés space wolf juste pour quelque chose aussi awesome que cela. | |
| | | Don Kharsi Admin
Messages : 3725 Date d'inscription : 20/01/2009 Age : 42
| Sujet: Re: [Rumeurs] CodexSpace wolf Mer 30 Juil - 11:45 | |
| - Arkilan a écrit:
- ok... un dreadnought avec un bouclier et une hache... je suis vendu... déjà que les dreadnoughts ont une place très importante dans mon coeur de façon général.
Je splasherait des alliés space wolf juste pour quelque chose aussi awesome que cela. Je suis bien d'accord, et celui avec des griffes est malade aussi! | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| | | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| Sujet: Re: [Rumeurs] CodexSpace wolf Ven 1 Aoû - 22:43 | |
| Version à pied, j'aime bien, l'ancien était correct, en souhaitant que les autres perso old school soient refait. (V2 ca fait lgt quand même) | |
| | | Cypher le déchu
Messages : 2332 Date d'inscription : 29/08/2009 Age : 42 Localisation : Repentigny
| | | | BadKephren
Messages : 115 Date d'inscription : 23/10/2011 Age : 43 Localisation : Brossard
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 4 Aoû - 18:22 | |
| Le père noel space wolf ☺ | |
| | | BadKephren
Messages : 115 Date d'inscription : 23/10/2011 Age : 43 Localisation : Brossard
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 4 Aoû - 18:23 | |
| Le père noel space wolf ☺ | |
| | | BadKephren
Messages : 115 Date d'inscription : 23/10/2011 Age : 43 Localisation : Brossard
| Sujet: Re: [Rumeurs] CodexSpace wolf Lun 4 Aoû - 18:23 | |
| Le père noel space wolf ☺ | |
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