[Rumeurs] CodexSpace wolf

Voir le sujet précédent Voir le sujet suivant Aller en bas

[Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 21 Juil - 8:49

Quelques images du prochain véhicule volant. IL ressemble beaucoup au caestus de Fw.





L'autre version du même kits

avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Dale le Lun 21 Juil - 10:32

Ouais, un mélange entre le devant du caestus assault Ram et du cockpit du stormtalon.

Tu est ma principale source d'information sur les choses à venir Fred, ne lâche pas!

Dale

Messages : 90
Date d'inscription : 01/05/2013

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 21 Juil - 11:59

Merci, car depuis un bout, je me demande si les gens sur le forum lises les commentaires.  Rolling Eyes 

Sinon, voici d'autres rumeurs: Cette année, il y a vraiment de la nouveauté pour 40k.

Stormwolf - Fast Attack - Points = Land Raider minus 35
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover, Transport)

Wargear:
Twin-linked helfrost cannon
Twin-linked lascannon
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts
Ceramite Plating

Special Rules:
Assault Vehicle
Power of the Machine Spirit

Transport:
Transport Capacity - sixteen models
Fire Points - none
Access Points - One ramp at the front of the hull

Stormfang Gunship - Heavy Support - Points = Land Raider minus 30
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover Transport)

Wargear:
Helfrost destructor
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts
Two Stormstrike missiles - May be replaced with a twin-linked lascannon for 15 pts
Ceramite Plating

Special Rules:
Power of the Machine Spirit

Transport:
Transport Capacity - six models
Fire Points - none
Access Points - One at rear of the hull

Helfrost cannon
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost

Helfrost destructor
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Large Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost, Lance

Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play


Encore d'autres:

via an must remain anonymous source on Faeit 212
Your information on space wolves main units is a bit off.

Grey Hunters are not cheaper, they are still 15/model.

They come with Bolter, Bolt Pistol, grenades, ATSKNF, Counter Attack and Acute Senses.

They can have one model upgraded to a Wolf Guard, for +10 points, who gets +1Ld/attack and access to wargear. (Same as veteran sergeants, except that if not taken, there isn't a "character" in the unit the way normal sergeants are).

They can take 1 special weapon, or 2 at 10 man. They are limited only to special weapons and not heavy as per normal. They pay the same points as space marines now, not a discount and not a free one at 10.

They can also take plasma pistols at 1 per 5 in addition to special weapons.

They can swap their bolter for a chainsword at no cost, on a model-by-model basis, and it specifies that it must also be represented on the model.

Wolf banners are still in, but aren't as good and cost 15 points not 10.

Bloodclaws are 13 points per model, minimum 5 up to 20. Similar as above for upgrades. Unlike what's in stormclaw, if you upgrade a Bloodclaw to a Wolf Guard he gets +1 WS and BS (to take him to 4/4). They have rage now instead of their former +d3 attacks on the charge.

Wolf Guard terminators are now an entry, as are Wolf Guard non terminators, so no mixing and matching. No more pack leader separating of Wolf Guard to join other squads. Just upgrades in unit.

While I'm sure that a lot of people will be flipping over the loss of certain iconic character elements for space wolves, the new stuff in the book isn't just "Wolf This" "Wolf That" and they still remain sufficiently divergent from normal marines, with points costs that are now in line with them. Though I won't deny that they definitely were toned down in a lot of ways (that they weren't really overpowered in by any real means) they have been compensated for by gaining access to things like space marine AA tanks, a new flyer and some really nifty formations.

Logan Grimnar and Bjorn are Lords of War.
avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 21 Juil - 20:31

Je me permets de faire un petit résumé de ce qui est dit pour les ceusses qui n'aiment pas la langue de Shakespeare :

* Augmentation de la taille des unités (aucune indication sur laquelle / lesquelles / le nombre de loulous, etc...)

* Équilibrage du coût en point de l'équipement avec les autres chapitres SM déjà actualisés en V6 (donc vraisemblablement une réduction du coût de certains équipements / unité / véhicule sur ce qui est déjà fait en V6)

* Pas d'ajout de volant et le seul disponible serait le Thunderhawk ou FW (Stormeagle / Fireraptor / Caestus).

* Ajout d'une créature qui serait apparentée aux loups (sans aucun précision (ça veut dire qu'on en a vraiment aucune idée du qui, quoi, comment, pourquoi, ....).

* Ajout d'une nouvelle arme (qui pourrait être apparentée aux armes gravition, sans plus de précisions).

* Ajout d'une Relic Space Wolves sous la forme d'un tank (sans plus de précisions).

* Réajustement des pouvoirs psychique Space Wolves (vers le bas), réajustement ou retrait pure et simple de la bannière du loup.

* Logan et Ragnar en finecast (je suppose sous-entendu refait ?)


avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Don Kharsi le Mar 22 Juil - 12:42

Il est joli le nouveau véhicule! Pas très aérodynamique, mais joli.

_________________
Le seul space marine moustachu
avatar
Don Kharsi
Admin

Messages : 3725
Date d'inscription : 20/01/2009
Age : 35

Voir le profil de l'utilisateur http://jeuxmontreal.bbactif.com

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Mar 22 Juil - 12:51

Rolling Eyes 



avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  BadKephren le Mar 22 Juil - 17:17

haha pas pire celle la fred Razz

BadKephren

Messages : 115
Date d'inscription : 23/10/2011
Age : 37
Localisation : Brossard

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 28 Juil - 9:38



Keep in mind: My source only had a few minutes alone with the book, and there is an enormous amount of information in a codex, so they couldn't get everything. If anything more makes it to me, I will edit the OP.


General Information about Codex: Space Wolves
Sagas are out, replaced with Warlord Traits
6 new Space Wolves Tactical Objectives
New Space Wolves Psychic Discipline: Tempestas (Source didn't get any actual rules though)


'Space Wolves Unleashed' Detachment FOC:
Identical to standard FOC, except may take up to 6 HQs
May re-roll Warlord Traits
Each unit joined by an Independent Character rolls a d6, on a 6+ that unit gains Outflank. Troops choices get +2 on this roll.


Great Company Formation:
1 Wolf Lord
1 Wolf Guard Battle Leader
1 unit of Wolf Guard
5 units of Grey Hunters
1 unit of Wolf Scouts
5 units chosen from [Blood Claws, Swiftclaws, or Skyclaws]
2 units of Long Fangs
Grants two special rules, source did not get them


Space Wolves Relics (Source didn't get rules, just name and type of item)
Armor of Russ (Armor)
Bite of Fenris (Bolter with two fire modes)
Black Death (Frost Axe, Rule: Whirldwind of Death)
Helm of Durfast (Wargear)
Fangsword of the Ice Wolf (Frost Sword)
Wulfenstone (Wargear)


Logan Grimnar - Lord of War - Points = Land Raider
Epic new model, comes with a sort of grav-chariot called 'Stormrider' pulled by two enormous Fenrisian wolves, but he can be used without it as well.
Stormrider - Points = Land Speeder + 20
Treated as a vehicle, didn't get AVs, has a 4+ Invulnerable save and cannot suffer Penetrating hits (all Pens are reduced to Glances).
Gives Logan 4 S5 Ap- attacks on a turn when he charges.
Logan loses Deep Strike if he takes Stormrider
Lots of other cool rules, but didn't get those.


Njal Stormcaller
No new model shown in codex
Looked to be mostly the same, no specific information


Ragnar Blackmane
No new model shown in codex
Also looked to be mostly the same, no specific information


Ulrik the Slayer
No new model shown in codex
Also looked to be mostly the same, no specific information


Canis Wolfborn
Again, looked to be mostly the same, no specific information


Harald Deathwolf
The resin Thunderwolf Cavalry character model assigned a name
Didn't get the rules/stats.


Bjorn the Fell-Handed
Epic new plastic model, part of a box that makes a regular SW Venerable Dreadnought, Bjorn, or a new special character Dreadnought named 'Murderfang'.
No longer becomes a VP objective when he dies.


Wolf Lord
Mostly the same, no specific information.


Rune Priest
Mostly the same.
Specifically noted as starting at Mastery Level 2.
No other information.


Wolf Priest
Mostly the same, no specific information


Wolf Guard Battle Leader
Mostly the same, no specific information


Blood Claws Pack
12 points per model
Wolf Guard Leader upgrade available
May take a Stormwolf as a Dedicated Transport
No other information


Lukas the Trickster
No specific information, probably the same.


Grey Hunters Pack
14 points per model with a Bolter and Bolt Pistol
Any model may add a Close Combat Weapon for +2 points
One Special weapon per full five models still, but costs raised to same as C:SMs
Wolf Guard Upgrade available
May take a Stormwolf as a Dedicated Transport
No other information


Dreadnought
Not sure, but might have an option for a Helfrost Cannon
Otherwise similar to old codex, no other information


Murderfang - Points = Vindicator + 20
Crazy-awesome special character Venerable Dreadnought
Wolverine + Dreadnought + Extra Insanity = Murderfang
WS5 BS3 S6 F12 S12 R10 I4 A4 HP3
Wargear:
Searchlight
'Murderclaws' with underslung Storm Bolter and Heavy Flamer
Special Rules:
Furious Charge
It Will Not Die
Rage
Rampage
Murderlust
Options:
May take a Drop Pod
'Murderclaws' - A pair of enormous, even for a Dreadnought, Lightning Claws made of 'alien ice that never melts or loses sharpness'
S7 AP2 - Melee, Master-Crafted, Shred, Specialist Weapon


Venerable Dreadnought
Definitely has an option for a Helfrost Cannon
Can also have an enormous Power Axe and Storm Shield, said to look incredible.
Some special rules, but didn't get them


Iron Priest
No new model shown in codex
Options appeared to be nearly identical to old codex, probably a couple points changes though
Can take a unit of 1-5 Servitors, rules also looked the same as old codex
No other information


Lone Wolf
Rules nearly identical to old codex, didn't get points cost
Owning player no longer gains a VP if they die
No other information


Wolf Guard Pack
This unit is just for Wolf Guard in Power Armor.
Same cost per model as before
Have a similarly wide array of options as in the old codex, couldn't get specifics though
May take a Stormwolf as a Dedicated Transport


Wolf Guard Terminator Pack
What it says on the tin, Wolf Guard in TDA
33 points per model with Storm Bolter and Power Weapon base
Options (any model in the unit can take these, this isn't all of the options though):
Thunder Hammer & Storm Shield - 15 points
Pair of Wolf Claws - 15 points
Power Fist - 10 points
Frost Axe - 5 points
Frost Sword - 5 points
Combi-weapon - 5 points
Heavy Flamer - 10 points
Assault Cannon - 20 points
Cyclone Missile Launcher - 25 points
May take a Stormwolf as a Dedicated Transport


Arjac Rockfist
Mostly the same, no specific information


Wolf Scouts
Source totally forgot to look at them. Sorry guys.


Swiftclaw Pack
-5 points per model from old codex
Otherwise similar to old codex, no other information


Skyclaw Assault Pack
-3 points per model from old codex
Otherwise similar to old codex, no other information


Thunderwolf Cavalry
-10 points per model from old codex
Otherwise similar to old codex, no other information




As noted previously:
Stormwolf - Fast Attack - Points = Land Raider minus 35
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover, Transport)


Wargear:
Twin-linked helfrost cannon
Twin-linked lascannon
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20pts
Ceramite Plating


Special Rules:
Assault Vehicle
Power of the Machine Spirit


Transport:
Transport Capacity - sixteen models
Fire Points - none
Access Points - One ramp at the front of the hull


Stormfang Gunship - Heavy Support - Points = Land Raider minus 30
BS4 - F12 S12 R12 HP3 - Vehicle (Flyer, Hover Transport)


Wargear:
Helfrost destructor
Two twin-linked heavy bolters - May be replaced with a Skyhammer launcher for free, or two twin-linked multi-meltas for 20 pts
Two Stormstrike missiles - May be replaced with a twin-linked lascannon for 15 pts
Ceramite Plating


Special Rules:
Power of the Machine Spirit


Transport:
Transport Capacity - six models
Fire Points - none
Access Points - One at rear of the hull


Helfrost cannon
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost


Helfrost destructor
dispersed - R24" S6 AP3 Heavy 1, Helfrost, Large Blast
focussed - R24" S8 AP1 Heavy 1, Helfrost, Lance


Helfrost - If a model suffers one or more unsaved wounds from this weapon, it must pass a separate Strength test for each wound suffered or be removed from play




Land Speeder Squadron
Same as Codex: Space Marines


Fenrisian Wolf Pack
Nearly identical to old codex, no specific information


Long Fangs Pack
Couple of new options for squad leader, who is now called a 'Long Fang Ancient'
Source did not get if they had an option for Flakk Missiles
Might be able to take a Stormwolf/Stormfang as a Dedicated Transport, not sure about this though
Otherwise nearly identical to old codex, no other information


Predator
Same as Codex: Space Marines


Whirlwind
Same as Codex: Space Marines


Vindicator
Same as Codex: Space Marines


Land Raider and variants
Same as Codex: Space Marines


Rhino and Razorback
No Helfrost Cannon option for the Razorback, same as Codex: Space Marines


Drop Pod
Same as Codex: Space Marines


Notable Exclusions from Codex: Space Marines
No Stormtalon
No Storm Raven
No Hunter or Stalker
Space Wolves AA options: Stormwolf, Stormfang, ADL gun emplacement, and Allies
avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 28 Juil - 14:43







avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Dale le Lun 28 Juil - 17:34

ok... un dreadnought avec un bouclier et une hache... je suis vendu... déjà que les dreadnoughts ont une place très importante dans mon coeur de façon général.

Je splasherait des alliés space wolf juste pour quelque chose aussi awesome que cela.

Dale

Messages : 90
Date d'inscription : 01/05/2013

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Don Kharsi le Mer 30 Juil - 11:45

Arkilan a écrit:ok... un dreadnought avec un bouclier et une hache... je suis vendu... déjà que les dreadnoughts ont une place très importante dans mon coeur de façon général.

Je splasherait des alliés space wolf juste pour quelque chose aussi awesome que cela.

Je suis bien d'accord, et celui avec des griffes est malade aussi!

_________________
Le seul space marine moustachu
avatar
Don Kharsi
Admin

Messages : 3725
Date d'inscription : 20/01/2009
Age : 35

Voir le profil de l'utilisateur http://jeuxmontreal.bbactif.com

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Ven 1 Aoû - 17:20

LE nouveau Logan Crimar sur chariot: on voit bien que les Space Wolf ne sont vraiment pas comme les autres. Rolling Eyes 

avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Ven 1 Aoû - 22:43

Version à pied, j'aime bien, l'ancien était correct, en souhaitant que les autres perso old school soient refait. (V2 ca fait lgt quand même)

avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Cypher le déchu le Lun 4 Aoû - 15:09



Photo plus claire







Sinon, confirmation prochaine codex les CHEVALIER GRIS
avatar
Cypher le déchu

Messages : 2332
Date d'inscription : 29/08/2009
Age : 35
Localisation : Repentigny

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  BadKephren le Lun 4 Aoû - 18:22

Le père noel space wolf ☺

BadKephren

Messages : 115
Date d'inscription : 23/10/2011
Age : 37
Localisation : Brossard

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  BadKephren le Lun 4 Aoû - 18:23

Le père noel space wolf ☺

BadKephren

Messages : 115
Date d'inscription : 23/10/2011
Age : 37
Localisation : Brossard

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  BadKephren le Lun 4 Aoû - 18:23

Le père noel space wolf ☺

BadKephren

Messages : 115
Date d'inscription : 23/10/2011
Age : 37
Localisation : Brossard

Voir le profil de l'utilisateur

Revenir en haut Aller en bas

Re: [Rumeurs] CodexSpace wolf

Message  Contenu sponsorisé


Contenu sponsorisé


Revenir en haut Aller en bas

Voir le sujet précédent Voir le sujet suivant Revenir en haut

- Sujets similaires

 
Permission de ce forum:
Vous ne pouvez pas répondre aux sujets dans ce forum